Combos are powerful weapons that are triggered by a group of
several turrets that are placed close together. To trigger a
combo you have to have a group of turrets that meets these
conditions:
- All turrets in the group must be very close together (less than
one turrets-width apart)
- All turrets in the group must have their damage upgraded to the
maximum level
Which combo will be triggered?
This depends on which turret in the group is the first one to
see an attacker and fire at it. In the first example in the
list, one red turret and one green turret will fire the
"Laser Rockets" combo. As this is a red turret combo, the red
turret must be the first turret in that group to fire. This is
best achieved by increasing the range of the red turret so that
it is the first turret to see the oncoming attacker.
By changing the range of the turrets in the group you can control
which one fires first, and therefore which combo is triggered.
Red Turret Combos
Where a red turret is the first to fire
+
= Laser Rockets
+
= Tazer Rockets
+
+
= Poison Gas Rockets
+
+
= Nuke
+
+
+
= Napalm Rocket
Green Turret Combos
Where a green turret is the first to fire
+
+
= BFG
+
+
+
= Rocket BFG
Blue Turret Combos
Where a blue turret is the first to fire
+
= Land Mine
+
= Cluster bomb
+
+
= Sparky Cluster bomb
+
+
= Big Landmine
+
+
= Sparky Landmine
+
+
= Big Cluster Bomb
+
+
= Laser Cluster Bomb
+
+
+
= Big Laser Cluster Bomb
+
+
+
= Big Cluster Bomb Landmine
+
+
+
+
= Big Laser Cluster Bomb Landmine
Yellow Turret Combos
Where a yellow turret is the first to fire
+
+
= Tazer BFG
+
+
+
= Black Hole
+
+
+
= Shockwave
Go Back
|