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Old April 27th, 2008, 06:16 PM   #41
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Quote:
Originally Posted by The Noid View Post
Next time you encounter a freeze, can you open the java console and send me the full contents? Especially the one you mentioned at 4.
I have no idea on how to do this

EDIT! Im not sure if its right
Code:
Sending next wave: 18
Exception in thread "Thread-8" java.lang.RuntimeException: Must insert new content into body element-
	at javax.swing.text.html.HTMLDocument$HTMLReader.generateEndsSpecsForMidInsert(Unknown Source)
	at javax.swing.text.html.HTMLDocument$HTMLReader.<init>(Unknown Source)
	at javax.swing.text.html.HTMLDocument$HTMLReader.<init>(Unknown Source)
	at javax.swing.text.html.HTMLDocument$HTMLReader.<init>(Unknown Source)
	at javax.swing.text.html.HTMLDocument.getReader(Unknown Source)
	at javax.swing.text.html.HTMLEditorKit.read(Unknown Source)
	at javax.swing.JEditorPane.setText(Unknown Source)
	at hextd.UI.PanelTowerInfo.setText(PanelTowerInfo.java:142)
	at hextd.UI.PanelTowerInfo.updateInterface(PanelTowerInfo.java:127)
	at hextd.UI.PanelTowerInfo.moneyChanged(PanelTowerInfo.java:194)
	at hextd.util.Context.fireMoneyChangedEvent(Context.java:374)
	at hextd.util.Context.doReceive(Context.java:306)
	at hextd.sprite.EnemySpriteBase.doDamage(EnemySpriteBase.java:241)
	at hextd.sprite.EnemySpriteBase.doDamage(EnemySpriteBase.java:227)
	at hextd.sprite.ESProtectedPink.doDamage(ESProtectedPink.java:158)
	at hextd.tower.TowerRedOne.doTick(TowerRedOne.java:95)
	at hextd.HexTD.doTick(HexTD.java:744)
	at hextd.HexTD.run(HexTD.java:1264)
	at java.lang.Thread.run(Unknown Source)


Quote:
Originally Posted by The Noid View Post
The "nothing happens when I hit next wave" is probably because the game was paused. The game title is then changed to "Paused". But I guess that's not very clear, so I'll make it so that clicking "next wave" will unpause the game.
The game wasn´t paused, and since we are discussing about this, what is that number that starts from 0 and continue going untill you die? The number that is on the left side of the "Next Wave"
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Last edited by ShadowRunner; April 27th, 2008 at 06:26 PM.
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Old April 27th, 2008, 06:42 PM   #42
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Yeah, that's just what I needed.
Can you also give the first two lines in the console? Those list the java version you use. They look something like:
Java Plug-in 1.6.0_05
Using JRE version 1.6.0_05 Java HotSpot(TM) Client VM


That number is the gametime. Every "tick" the game is updated. When you print a replay, the gametime is printed together with each action you do.

Edit:
That specific hang seems to be caused by a misbehaving java version, but it should be fixed now in the dev version.

Last edited by The Noid; April 27th, 2008 at 06:49 PM.
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Old April 27th, 2008, 06:47 PM   #43
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Quote:
Originally Posted by The Noid View Post
Yeah, that's just what I needed.
Can you also give the first two lines in the console? Those list the java version you use. They look something like:
Java Plug-in 1.6.0_05
Using JRE version 1.6.0_05 Java HotSpot(TM) Client VM
Java Plug-in 1.6.0_05
Using JRE version 1.6.0_05 Java HotSpot(TM) Client VM (The same one as yours)
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Old April 27th, 2008, 06:51 PM   #44
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Ok, odd that I've not encountered that problem then. Maybe a slight difference between the windows and Linux virtual machines...
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Old April 27th, 2008, 07:05 PM   #45
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Quote:
Originally Posted by The Noid View Post
The game title is then changed to "Paused". But I guess that's not very clear, so I'll make it so that clicking "next wave" will unpause the game.
Or you can display a big sign saying "Game paused"
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Old April 27th, 2008, 08:38 PM   #46
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Nah, I don't like big signs, they're annoying and only get in the way.
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Old January 20th, 2009, 10:55 AM   #47
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Hi all. I had a suggestion for HexTD, and for once all the bugs I've seen are already said. (Well, all I've had are java lockups.) I was wondering if there could be more variety in the map selection. So I made my own map that has it's own style of gameplay. It's called "Dirty, Dirty Horde", and is pretty much all swarms. Last wave is pretty insane. I set it so you get 10 waves all at once. (You get lots of money in my solution right before that wave.) Overall pretty fun, somewhat easy, and a bit different from the included maps. (In my opinion.) I attached the codes.

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dirtyhorde.txt
dirtyhourdefinish.txt
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Old January 20th, 2009, 11:27 AM   #48
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Cool, I'll check 'em out!

If you experience lockups often, could you try the test of the next version? It does both single player and multiplayer.

You can play it here:
http://cvs.fbt.wur.nl/~hylke/dev/applet_hextd.php
Topscores are here:
http://cvs.fbt.wur.nl/~hylke/dev/topscores.php
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Old January 20th, 2009, 09:10 PM   #49
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Well, I tried to make the lockup in the newest version. Didn't work. So I guess that's a win. However, replay viewing of highscores don't work. So, sadly, we cant see you replays of you beating Zigzag 1 with a score of 2,492,232,998. (Still don't get how those last waves are even possible. 3 trillion HP? Weird.) Oh wait, yeah, java console.
Code:
load: class hextd/HexTD.class not found.
java.lang.ClassNotFoundException: hextd.HexTD.class
	at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)
	at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)
	at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: open HTTP connection failed:http://cvs.fbt.wur.nl/~hylke/dev/hextd/HexTD/class.class
	at sun.plugin2.applet.Applet2ClassLoader.getBytes(Unknown Source)
	at sun.plugin2.applet.Applet2ClassLoader.access$000(Unknown Source)
	at sun.plugin2.applet.Applet2ClassLoader$1.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	... 7 more
Exception: java.lang.ClassNotFoundException: hextd.HexTD.class
That... doesn't look good when I look at it. But then again, I have no clue what half of this means. Anyway, I'll draw this to a close.

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Old January 21st, 2009, 07:50 AM   #50
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Ah, yes, I haven't fixed the loading of replays yet. Quite important, I'll get on that next.

New version, watching replays should work now.

You can play it here:
http://cvs.fbt.wur.nl/~hylke/dev/applet_hextd.php
Topscores are here:
http://cvs.fbt.wur.nl/~hylke/dev/topscores.php

Last edited by The Noid; January 21st, 2009 at 07:31 PM. Reason: Automerged Doublepost
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