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#41 | |||||||||||||||
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Visiting here since May 2007
Join Date: Nov 2007
Posts: 923
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Quote:
EDIT! Im not sure if its right Code:
Sending next wave: 18 Exception in thread "Thread-8" java.lang.RuntimeException: Must insert new content into body element- at javax.swing.text.html.HTMLDocument$HTMLReader.generateEndsSpecsForMidInsert(Unknown Source) at javax.swing.text.html.HTMLDocument$HTMLReader.<init>(Unknown Source) at javax.swing.text.html.HTMLDocument$HTMLReader.<init>(Unknown Source) at javax.swing.text.html.HTMLDocument$HTMLReader.<init>(Unknown Source) at javax.swing.text.html.HTMLDocument.getReader(Unknown Source) at javax.swing.text.html.HTMLEditorKit.read(Unknown Source) at javax.swing.JEditorPane.setText(Unknown Source) at hextd.UI.PanelTowerInfo.setText(PanelTowerInfo.java:142) at hextd.UI.PanelTowerInfo.updateInterface(PanelTowerInfo.java:127) at hextd.UI.PanelTowerInfo.moneyChanged(PanelTowerInfo.java:194) at hextd.util.Context.fireMoneyChangedEvent(Context.java:374) at hextd.util.Context.doReceive(Context.java:306) at hextd.sprite.EnemySpriteBase.doDamage(EnemySpriteBase.java:241) at hextd.sprite.EnemySpriteBase.doDamage(EnemySpriteBase.java:227) at hextd.sprite.ESProtectedPink.doDamage(ESProtectedPink.java:158) at hextd.tower.TowerRedOne.doTick(TowerRedOne.java:95) at hextd.HexTD.doTick(HexTD.java:744) at hextd.HexTD.run(HexTD.java:1264) at java.lang.Thread.run(Unknown Source) The game wasn´t paused, and since we are discussing about this, what is that number that starts from 0 and continue going untill you die? The number that is on the left side of the "Next Wave"
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Newton's 3rd Law of Physics: For every action, there's an equal and opposite reaction Last edited by ShadowRunner; April 27th, 2008 at 06:26 PM. |
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#42 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 901
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Yeah, that's just what I needed.
Can you also give the first two lines in the console? Those list the java version you use. They look something like: Java Plug-in 1.6.0_05 Using JRE version 1.6.0_05 Java HotSpot(TM) Client VM That number is the gametime. Every "tick" the game is updated. When you print a replay, the gametime is printed together with each action you do. Edit: That specific hang seems to be caused by a misbehaving java version, but it should be fixed now in the dev version. Last edited by The Noid; April 27th, 2008 at 06:49 PM. |
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#43 | |||||||||||||||
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Visiting here since May 2007
Join Date: Nov 2007
Posts: 923
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Quote:
Using JRE version 1.6.0_05 Java HotSpot(TM) Client VM (The same one as yours)
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Newton's 3rd Law of Physics: For every action, there's an equal and opposite reaction |
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#44 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 901
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Ok, odd that I've not encountered that problem then. Maybe a slight difference between the windows and Linux virtual machines...
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#45 | ||||||||||||||
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Our world is shaped by individuals
Join Date: Jun 2007
Posts: 1,203
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Or you can display a big sign saying "Game paused"
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Visit my brand new game Creep Attack!
You know you're a geek when:
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#46 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 901
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Nah, I don't like big signs, they're annoying and only get in the way.
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#47 | ||||||||||||||
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Aquamarine
Join Date: Jan 2009
Posts: 37
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Hi all. I had a suggestion for HexTD, and for once all the bugs I've seen are already said. (Well, all I've had are java lockups.) I was wondering if there could be more variety in the map selection. So I made my own map that has it's own style of gameplay. It's called "Dirty, Dirty Horde", and is pretty much all swarms. Last wave is pretty insane. I set it so you get 10 waves all at once. (You get lots of money in my solution right before that wave.) Overall pretty fun, somewhat easy, and a bit different from the included maps. (In my opinion.) I attached the codes.
- Realspace dirtyhorde.txt dirtyhourdefinish.txt |
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#48 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 901
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Cool, I'll check 'em out!
If you experience lockups often, could you try the test of the next version? It does both single player and multiplayer. You can play it here: http://cvs.fbt.wur.nl/~hylke/dev/applet_hextd.php Topscores are here: http://cvs.fbt.wur.nl/~hylke/dev/topscores.php |
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#49 | ||||||||||||||
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Aquamarine
Join Date: Jan 2009
Posts: 37
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Well, I tried to make the lockup in the newest version. Didn't work. So I guess that's a win.
However, replay viewing of highscores don't work. So, sadly, we cant see you replays of you beating Zigzag 1 with a score of 2,492,232,998. (Still don't get how those last waves are even possible. 3 trillion HP? Weird.) Oh wait, yeah, java console. Code:
load: class hextd/HexTD.class not found. java.lang.ClassNotFoundException: hextd.HexTD.class at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source) at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.io.IOException: open HTTP connection failed:http://cvs.fbt.wur.nl/~hylke/dev/hextd/HexTD/class.class at sun.plugin2.applet.Applet2ClassLoader.getBytes(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.access$000(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) ... 7 more Exception: java.lang.ClassNotFoundException: hextd.HexTD.class - Realspace |
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#50 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 901
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Ah, yes, I haven't fixed the loading of replays yet. Quite important, I'll get on that next.
New version, watching replays should work now. You can play it here: http://cvs.fbt.wur.nl/~hylke/dev/applet_hextd.php Topscores are here: http://cvs.fbt.wur.nl/~hylke/dev/topscores.php Last edited by The Noid; January 21st, 2009 at 07:31 PM. Reason: Automerged Doublepost |
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