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#21 | ||||||||||||||
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Our world is shaped by individuals
Join Date: Jun 2007
Posts: 1,166
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So you want something like the wave generator?
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#22 |
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Fire Pit
Join Date: Jul 2007
Posts: 208
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no................. lol
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#23 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
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Your wish is my command
![]() 0.5.14 * Effect of Blue 1 and 2 now stack. * Starting money can now be changed from the editor. * Restart button in end-of-level screens. |
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#24 |
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Fire Pit
Join Date: Jul 2007
Posts: 208
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lives also?
edit: small bug with the starting money if you change it while playing even after spending money you get the money that it was set to make a slow limit of 95% or something because a fully upgraded blue 1 + 2 = 99.9879% slow and if blue takes 150% effect from slow 99.9933% for blue... if you range boost a range/damage booster and then sell the range booster the damage/range booster still keeps the extra range
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![]() Last edited by zodiac1233; February 10th, 2008 at 07:15 PM. |
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#25 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
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Hmm, the range goes back normally when I try that...
0.5.15 * Shortcut Keys for tower targeting settings (t, r). * Limit slow effect to a maximum of 95%. * Changing the staring budget after the level was started no longer changes the current budget. |
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#26 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
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Forgot to make the lives configurable... Done now.
0.5.16 * Number of lives configurable in map. |
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#27 |
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Fire Pit
Join Date: Jul 2007
Posts: 208
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The Range 1.25X goes back to 1X the range circle goes back to normal BUT any towers effected by the boost tower still keep the effect until the tower is sold oh also for the shot controller what is the difference between diff and diff++
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![]() Last edited by zodiac1233; February 11th, 2008 at 04:05 AM. |
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#28 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
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Ah, now I see what you mean. The tower doesn't re-check which towers are still in range and which are now out of range.
diff makes towers target a different tower from the others, if possible, the same if not possible. diff++ forces towers to shoot a different tower, and wait if there is no target available. |
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#29 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
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Fixed now
![]() 0.5.17 * Firecontrol/Rangeupgrade/Damageupgrade towers that have their range reduced release clients that are out of range. * Background image, changeable with the "background" setting. I'll probably add a non-buildable, transparent hex next... |
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#30 |
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Fire Pit
Join Date: Jul 2007
Posts: 208
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non-buildable transparent what will that do?
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