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Old February 10th, 2008, 05:29 PM   #21
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So you want something like the wave generator?
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Old February 10th, 2008, 05:37 PM   #22
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no................. lol
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Old February 10th, 2008, 06:35 PM   #23
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Your wish is my command

0.5.14
* Effect of Blue 1 and 2 now stack.
* Starting money can now be changed from the editor.
* Restart button in end-of-level screens.
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Old February 10th, 2008, 06:43 PM   #24
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lives also?

edit: small bug with the starting money if you change it while playing even after spending money you get the money that it was set to

make a slow limit of 95% or something because a fully upgraded blue 1 + 2 = 99.9879% slow and if blue takes 150% effect from slow 99.9933% for blue...

if you range boost a range/damage booster and then sell the range booster the damage/range booster still keeps the extra range
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Old February 10th, 2008, 08:11 PM   #25
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Hmm, the range goes back normally when I try that...

0.5.15
* Shortcut Keys for tower targeting settings (t, r).
* Limit slow effect to a maximum of 95%.
* Changing the staring budget after the level was started no longer changes the current budget.
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Old February 10th, 2008, 08:22 PM   #26
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Forgot to make the lives configurable... Done now.

0.5.16
* Number of lives configurable in map.
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Old February 11th, 2008, 04:00 AM   #27
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Quote:
Originally Posted by The Noid View Post
Hmm, the range goes back normally when I try that...

The Range 1.25X goes back to 1X the range circle goes back to normal BUT any towers effected by the boost tower still keep the effect until the tower is sold

oh also for the shot controller what is the difference between diff and diff++
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Old February 11th, 2008, 08:55 AM   #28
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Ah, now I see what you mean. The tower doesn't re-check which towers are still in range and which are now out of range.

diff makes towers target a different tower from the others, if possible, the same if not possible.
diff++ forces towers to shoot a different tower, and wait if there is no target available.
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Old February 11th, 2008, 08:41 PM   #29
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Fixed now

0.5.17
* Firecontrol/Rangeupgrade/Damageupgrade towers that have their range reduced release clients that are out of range.
* Background image, changeable with the "background" setting.

I'll probably add a non-buildable, transparent hex next...
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Old February 12th, 2008, 04:27 AM   #30
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non-buildable transparent what will that do?
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