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#11 | ||||||||||||||
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Our world is shaped by individuals
Join Date: Jun 2007
Posts: 1,166
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Can you change the code so we can set our own interest to the maps we create?
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#12 |
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Fire Pit
Join Date: Jul 2007
Posts: 208
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ooh i like the new game breaking helix creep
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#13 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
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TST: I've put it on my todo list.
Zodiac: What do you mean? |
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#14 |
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Fire Pit
Join Date: Jul 2007
Posts: 208
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the helix creep breaks the game it makes the graphics stop
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![]() Last edited by zodiac1233; February 8th, 2008 at 02:41 PM. |
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#15 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
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Do they? Odd, they work fine here...
Any errors on the Java console? |
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#16 |
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Fire Pit
Join Date: Jul 2007
Posts: 208
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no errors
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#17 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
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Hmm, weird.
does it still happen in this new version? 0.5.13 * Delay added to Paths. Might need 2 delays, a fixed one and one proportional to the wave length. * Maps updated to reflect delay. * Interest now configurable per map. |
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#18 |
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Fire Pit
Join Date: Jul 2007
Posts: 208
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no it seems to be fixed
![]() can you also add a starting money changer i know you can just change budget but that would make it easier edit: maybe lives too
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![]() Last edited by zodiac1233; February 10th, 2008 at 05:07 PM. |
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#19 | ||||||||||||||
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Our world is shaped by individuals
Join Date: Jun 2007
Posts: 1,166
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? Isn't the budget and the starting money the same?
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#20 |
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Fire Pit
Join Date: Jul 2007
Posts: 208
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yes it is.. but to change it right now you have to find budget in the code and manually edit it
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