|
|
#1 | ||||||||||||||
|
Dart Monkey
Join Date: Sep 2009
Posts: 69
![]() |
hey there!
this is a game i played on "field of broken dreams", ground only (better for long-term-games), quick cash. this tactic is not the most effective one (others can bring you even further), but i find it quite nice. i'll explain how it works, for people who haven't played this way already (well i suppose many of you know some kind of a "switch-tactic" already). so here it is: ![]() it uses 2 long paths ("northern" and "southern") and a "trap-track" in the middle that can bring dangerous enemies back to the beginning. the switch makes the cars turn back the whole way to use the other path (from north to south and reverse). like that you can let the cars go back and forth, back and forth, and so on. at the entry-point (see image) cars from south and new cars meet, so a trafic jam arises. when it is long enough, you can avoid new cars to come in: after switching from north to south, cars turn that way. realise the blue "turning point", where cars in the south-traffic jam change direction, whilst a new traffic jam arises in the north. NOW: just before the southern traffic jam is dissolved, and the "turning point" reaches the "entry point", switch again: now the northern traffic jam dissolves, a new one arises in the south, and new cars have no chance to enter. this way your weapons have time to kill lots of enemies, before you allow new cars from the permanent traffic jam on the right side to come in. but as they are getting harder to kill, later cars are getting too far on (especially bosses, as everything around them is killed before. see the "escaping car" above!). now you can use the trap, to bring em back to the entry-point: ![]() after blocking a track (1. step, southern in this case) open a gate to the loopback track (2. step, gate B in this case), so the enemy chooses the short way back and goes into it. then close it with a wall block (3. step), and... the nasty boss is trapped and has to start over from the entry point. this can be done on both sides. you can even trap groups of cars, when they are not too large (or it gets difficult closing the trap). but opening the gates from time to time separates small groups of cars from the back end of the traffic jams, so they can be trapped. as you can see at this point i'm nowhere near losing the game. i don't know how long this could go on. well i lost this game at level 248 when i opened the wrong gate, and cars came the wrong way through the loopback track... but i'm shure that it might go on far beyond 250. what do you think? |
||||||||||||||
|
|
|
||||||||||||||
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Warzone | phantomjosh99 | Misc Chat | 6 | June 17th, 2009 05:00 AM |
| Warzone | phantomjosh99 | TD games by members | 0 | April 28th, 2009 09:21 PM |
| Tactics | DevilShark | Star Rebellion | 17 | November 18th, 2008 09:40 PM |
| New Game Warzone TD | ybom | General | 0 | November 3rd, 2008 06:13 PM |
| 8th Map - need tactics ! | Zede | Bloons 3 Tower Defence | 6 | September 12th, 2008 06:18 PM |