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#11 | |||||||||||||||
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Artillery
Join Date: Oct 2007
Posts: 301
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#12 | |
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Cannon Tower
Join Date: Feb 2008
Posts: 14
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You should really add a 'reset' button incase you screw something up ;D!!! *ahem* |
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#13 |
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Tower
Join Date: Feb 2008
Posts: 3
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Yes a menu / reset option would be nice. Yes a bit more info on weapon and enemy SWOT. Arrows and axes I can see. Other weapons seem a bit mystic as to their output. Bit slow for my liking. Always enjoy trying something new. Looking forward to the update.
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#14 | ||||||||||||||
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Bolter Sentry
Join Date: Nov 2007
Posts: 169
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I like the new font. It is much more readable.
I just had a long game involving lots of huts, walls and basic towers and would like to suggest the following visual changes: A current cost of wall and hut is realy important. Especialy walls are almost impossible to know the price of, as they get destroyed so often. The score multiplier only increases with 1 per buy, not 100%. This is only true the first time you buy it. The sawmill works in some way, that is not 1 hp per level, but maybe 30% or something. Not as the description. Gameplay changes: Right now the only tower to use is the cheapest arrow tower. It always has the highest rate of damage per second per money. At the same time it is cheaper then walls to buy, that should be something you could tweak. The Range upgrade is way to small to ever be cost effective. To improve range with 50, you need 5000 - this will buy you almost an entire map of arrow towers! Might be the text, as I have never tried it. Finaly I second the request for a reset button. That would be very nice. Great work!
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#15 | ||||||||||||||
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Guard Tower
Join Date: Aug 2007
Posts: 421
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im, where do i play this game, please some1
edit: nevermind, looked at the site, i thought it was the downloadable castle defence Last edited by Fireblade; February 22nd, 2008 at 12:28 AM. Reason: looked at td.net |
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#16 | ||||
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Aquamarine
Join Date: Dec 2007
Posts: 21
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Add a multiplier and your total score will be 200 while your final score will be raised by 100% to 400. Add another, and your final score will be 600 (+200% of 200). The multiplier does affect how your score shows during the game, but your score in the game remains constant without the multiplier until the very end. Quote:
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The range upgrade gives +1 pixel range to all towers, so the more towers you have the more valuable it becomes. If you have 100 arrow towers, that's 1 gold point per range point spent. Also, giving towers more range increases the number of towers which can respond to an enemy at any point along the boundary of your castle. I added something new in v1.05 which will stop the buying phase if you can't afford a hut or a wall, and it will produce the error sound when done. Last edited by The Swedish Tower; February 22nd, 2008 at 10:29 PM. Reason: 5 posts in a row!!!?? |
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#17 | ||||||||||||||||||
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Bolter Sentry
Join Date: Nov 2007
Posts: 169
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Now I have to see if the sawmills can break the game. Just found that focusing on money, arrowtowers and the hp upgrade can break all levels. At least to a certain point with a score in the 100.000 range and the map completely covered in arrowtowers and huts. |
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#18 |
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Aquamarine
Join Date: Dec 2007
Posts: 21
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For v1.06:
- Walls will have 200 HP. - Walls will cost 25 flat. - Stone mines will give +40 HP to walls. - Sawmills will be more efficient. - Arrow towers will have less HP. - Cannon towers will be faster. - Ballista towers will have 7 damage and 200 range. - Oil towers will have 4 damage. - Holy towers will have better speed and range. - A bug was fixed which caused the Tower HP to give +100 instead of +50. - Tower HP upgrade will be reduced to +40. - Enemy damage has been increased slightly to make up for the shift in positive changes to buildings and towers. |
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