TowerDefence.net Forums
Home
Forum
Contact
Search
Go Back   Tower Defence Forums > Tower Defence Games > Online games > Castle Defense

Castle Defense Castle Defense

Reply
 
Thread Tools Display Modes
Old February 21st, 2008, 08:20 PM   #11
Andromeda
Artillery
Points: 2,982, Level: 25
Points: 2,982, Level: 25 Points: 2,982, Level: 25 Points: 2,982, Level: 25
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
 
Andromeda's Avatar
 
Join Date: Oct 2007
Posts: 301
Andromeda is a normal user
Default

Quote:
Originally Posted by Tenko View Post
Thanks, glad you like it. I'm pretty decent with game mechanics but not so great with graphics as you can spot.

Alhough I've played through many games and my huts never disappeared. Are you sure you're not using a program to mess with the game's memory values?
i think hes h4xx0ring
Andromeda is offline   Reply With Quote
Old February 21st, 2008, 08:52 PM   #12
IceSodaaaa
Cannon Tower
 
IceSodaaaa's Avatar
 
Join Date: Feb 2008
Posts: 14
IceSodaaaa is a normal user
Default

Quote:
Originally Posted by Tenko View Post
Thanks, glad you like it. I'm pretty decent with game mechanics but not so great with graphics as you can spot.

Alhough I've played through many games and my huts never disappeared. Are you sure you're not using a program to mess with the game's memory values?
I didn't use any programs to mess with the game. D:
You should really add a 'reset' button incase you screw something up ;D!!! *ahem*
IceSodaaaa is offline   Reply With Quote
Old February 21st, 2008, 09:08 PM   #13
vrovl
Tower
 
vrovl's Avatar
 
Join Date: Feb 2008
Posts: 3
vrovl is a normal user
Default

Yes a menu / reset option would be nice. Yes a bit more info on weapon and enemy SWOT. Arrows and axes I can see. Other weapons seem a bit mystic as to their output. Bit slow for my liking. Always enjoy trying something new. Looking forward to the update.
vrovl is offline   Reply With Quote
Old February 21st, 2008, 09:36 PM   #14
ctholm
Bolter Sentry
Points: 3,213, Level: 26
Points: 3,213, Level: 26 Points: 3,213, Level: 26 Points: 3,213, Level: 26
Activity: 33%
Activity: 33% Activity: 33% Activity: 33%
 
ctholm's Avatar
 
Join Date: Nov 2007
Posts: 169
ctholm is a normal user
Default like changes - new requests

I like the new font. It is much more readable.

I just had a long game involving lots of huts, walls and basic towers and would like to suggest the following visual changes:

A current cost of wall and hut is realy important. Especialy walls are almost impossible to know the price of, as they get destroyed so often.

The score multiplier only increases with 1 per buy, not 100%. This is only true the first time you buy it.

The sawmill works in some way, that is not 1 hp per level, but maybe 30% or something. Not as the description.

Gameplay changes:
Right now the only tower to use is the cheapest arrow tower. It always has the highest rate of damage per second per money. At the same time it is cheaper then walls to buy, that should be something you could tweak.

The Range upgrade is way to small to ever be cost effective. To improve range with 50, you need 5000 - this will buy you almost an entire map of arrow towers! Might be the text, as I have never tried it.

Finaly I second the request for a reset button. That would be very nice.

Great work!
ctholm is offline   Reply With Quote
Old February 22nd, 2008, 12:27 AM   #15
Fireblade
Guard Tower
Points: 4,175, Level: 29
Points: 4,175, Level: 29 Points: 4,175, Level: 29 Points: 4,175, Level: 29
Activity: 22%
Activity: 22% Activity: 22% Activity: 22%
 
Fireblade's Avatar
 
Join Date: Aug 2007
Posts: 421
Fireblade is a bad user
Default

im, where do i play this game, please some1

edit: nevermind, looked at the site, i thought it was the downloadable castle defence
__________________
try the game atleast!

try the game atleast!

Last edited by Fireblade; February 22nd, 2008 at 12:28 AM. Reason: looked at td.net
Fireblade is offline   Reply With Quote
Old February 22nd, 2008, 09:28 PM   #16
Tenko
Aquamarine
 
Tenko's Avatar
 
Join Date: Dec 2007
Posts: 21
Tenko is a normal user
Default

Quote:
Originally Posted by IceSodaaaa View Post
I didn't use any programs to mess with the game. D:
You should really add a 'reset' button incase you screw something up ;D!!! *ahem*
Reset button added in next update.

Quote:
Originally Posted by ctholm View Post
The score multiplier only increases with 1 per buy, not 100%. This is only true the first time you buy it.
If your score is 200 and you have no multipliers, your final score is 200.
Add a multiplier and your total score will be 200 while your final score will be raised by 100% to 400. Add another, and your final score will be 600 (+200% of 200). The multiplier does affect how your score shows during the game, but your score in the game remains constant without the multiplier until the very end.

Quote:
Originally Posted by ctholm View Post
The sawmill works in some way, that is not 1 hp per level, but maybe 30% or something. Not as the description.
The sawmill actually repairs every single building by 1 HP every time the enemy gets a chance to attack. So if you have five enemies attacking the same wall at 1 damage per and 2 sawmills, they'll actually only be dealing 3 damage per attack total.

Quote:
Originally Posted by ctholm View Post
The Range upgrade is way to small to ever be cost effective. To improve range with 50, you need 5000 - this will buy you almost an entire map of arrow towers! Might be the text, as I have never tried it.

Finaly I second the request for a reset button. That would be very nice.

Great work!
Reset button has been made, but it won't be around until 1.05.

The range upgrade gives +1 pixel range to all towers, so the more towers you have the more valuable it becomes. If you have 100 arrow towers, that's 1 gold point per range point spent. Also, giving towers more range increases the number of towers which can respond to an enemy at any point along the boundary of your castle.

Quote:
Originally Posted by ctholm View Post
A current cost of wall and hut is realy important. Especialy walls are almost impossible to know the price of, as they get destroyed so often.
I added something new in v1.05 which will stop the buying phase if you can't afford a hut or a wall, and it will produce the error sound when done.

Last edited by The Swedish Tower; February 22nd, 2008 at 10:29 PM. Reason: 5 posts in a row!!!??
Tenko is offline   Reply With Quote
Old February 22nd, 2008, 11:58 PM   #17
ctholm
Bolter Sentry
Points: 3,213, Level: 26
Points: 3,213, Level: 26 Points: 3,213, Level: 26 Points: 3,213, Level: 26
Activity: 33%
Activity: 33% Activity: 33% Activity: 33%
 
ctholm's Avatar
 
Join Date: Nov 2007
Posts: 169
ctholm is a normal user
Default

Quote:
Quote:
Originally Posted by ctholm
The score multiplier only increases with 1 per buy, not 100%. This is only true the first time you buy it.
If your score is 200 and you have no multipliers, your final score is 200.
Add a multiplier and your total score will be 200 while your final score will be raised by 100% to 400. Add another, and your final score will be 600 (+200% of 200). The multiplier does affect how your score shows during the game, but your score in the game remains constant without the multiplier until the very end.
This is the same as I descibed. If it buys 100% of the base value every time, it is better to say "Increase with 1" and not 100%, as it is not visible that it is not 100% of the current value, meaning the already increased value. As the score increases imidiately, it is not true, that the value is not changed until the end.

Quote:
Quote:
Originally Posted by ctholm View Post
The sawmill works in some way, that is not 1 hp per level, but maybe 30% or something. Not as the description.
The sawmill actually repairs every single building by 1 HP every time the enemy gets a chance to attack. So if you have five enemies attacking the same wall at 1 damage per and 2 sawmills, they'll actually only be dealing 3 damage per attack total.
Perhaps a better text would be to say that it heals continuesly. More sawmills increases the healing.

Now I have to see if the sawmills can break the game. Just found that focusing on money, arrowtowers and the hp upgrade can break all levels. At least to a certain point with a score in the 100.000 range and the map completely covered in arrowtowers and huts.
ctholm is offline   Reply With Quote
Old February 23rd, 2008, 07:50 AM   #18
Tenko
Aquamarine
 
Tenko's Avatar
 
Join Date: Dec 2007
Posts: 21
Tenko is a normal user
Default

For v1.06:

- Walls will have 200 HP.
- Walls will cost 25 flat.
- Stone mines will give +40 HP to walls.
- Sawmills will be more efficient.
- Arrow towers will have less HP.
- Cannon towers will be faster.
- Ballista towers will have 7 damage and 200 range.
- Oil towers will have 4 damage.
- Holy towers will have better speed and range.
- A bug was fixed which caused the Tower HP to give +100 instead of +50.
- Tower HP upgrade will be reduced to +40.
- Enemy damage has been increased slightly to make up for the shift in positive changes to buildings and towers.
Tenko is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Endurance Mode tips traigo Gemcraft Chapter Zero 10 May 14th, 2009 02:53 PM
game tips and strategy welcomed drummerlou58 Warzone Tower Defense 2 December 7th, 2008 12:03 AM
im going to be makeng a td any tips or help ratsam Misc Chat 2 July 7th, 2008 08:28 PM
Walktroughs/tips Ezo Protector Tower Defence 5 June 15th, 2008 02:33 PM
Tips??? Goku6574 Planet Defender 6 May 15th, 2008 02:23 PM



All times are GMT. The time now is 05:36 AM.
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.