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#1 |
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Tower
Join Date: Dec 2007
Posts: 8
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As you will see, I have tons of suggestions for Castle Defense:
Graphics Not very much, just that the fonts should be more retro-sytle to suit the rest of the game. Buildings/Towers First, start with the Towers: Ice Tower Speed: 100 Range: 75 Damage: 0/50% Slow for 2 secs Cost: 30 Health: 60 Hammer Tower Speed: 25 Range: 150 Damage: 2 Cost: 75 Health: 120 Knocks back Creeps by 10 Range. On upgrades, it's treated as a Cannon Tower. Ghost Arrow Tower Speed: 300 Range: 100 Damage: 1 Cost: 30 Health: none Creeps will walk through it. On upgrades, it's treated as an Arrow Tower. Lightning Tower Speed: 50 Range: 400 Damage: 4 Cost: 60 Health: 100 Damages all Creeps in a line. Heat Tower Speed: none Range: 10 Damage: none Cost: 25 Health: 150 All creeps in range gain 1 Damage each time a creep gains chance to attack. Corruption Tower Speed: 100 Range: 150 Damage: 1 Cost: 40 Health: 100 Lowers damage permanently by 30% when a creep is hit by this tower. So, these were the towers, now the structures follow: Detector Cost: 50+20/Detector Health: 20 Towers that are next to the detector gain +20 speed. Food Box Cost: 25 Health: 160 Creeps in 60 Range will be lured to the Food box. Research Center Cost: 100+100/Research Center Health: 50 Reasearches cost 30 Gold less (But they will cost at least 50% of original). Portal Cost: 35 Health: 100 At end of Round, one of the following 8 things will happen: -Your walls have +30 Health next round. -Range Upgrade will be reasearched without gold cost. -All your Towers do 1,5 times more damage next round. -2 Oil towers will be places randomly on the map. -There will be 10% more enemies next round. -You lose up to 100 gold. -Your walls have -40 Health next round. -A building at random will be destroyed, and you gain 25% of its gold cost. Mine Cost: 2 Health: 1 Does 5 Damage to the creep that destroyed it. Moat Cost: 40 Health: none Creeps can walk over it and lose 25% movement speed when doing so. Does not stack with any other form of slowing. Upgrades Since there are new buildings, there should be new upgrades for them. Adds 0.2 Damage to Mines. 100 Gold, multiple upgrades Crystallize the projectiles of Ice towers to let them cause splash damage. 300 Gold, single upgrade Adds Uranium to Heat towers to give them +3 dps. 400 Gold, single upgrade Strengthens Food Boxes to give them +40 Health. 350 Gold, single upgrade Adds negative energy to Corruption towers for 15% additional damage reduction. 500 Gold, single upgrade (Note: The tower has 45% Damage reduction then. And here are some generic Upgrades unrelated to the new buildings: Gain 1 extra score per creep kill. 200 Gold, multiple upgrades Regain 1 extra gold for selling. 150 Gold, multiple upgrades Adds spikes to Walls so that they deal 1 Damage each time a creep attacks them. 400 Gold, single upgrade Gives you 10000 Score with a chance of 4%. 400 Gold, multiple upgrades Creeps There should be some enhancements for creeps that occur with a chance of 10% for each enhancement. Here they are: Kamikaze Graphic: The Creep is pulsing Effect: The creep has double speed, infinitive damage and dies on attack. Camouflage Graphic: You don't see him ^^ Effect: The creep does half damage, but can only be seen when he attacked once. Heavy Graphic: It is darker Effect: It moves at half speed and has double health and damage. Annoying Graphic: It radiates yellow rings Effect: It's twice as fast and all towers try attack it. Swift Graphic: They spin Effect: Attacks on them miss at a chance of 10%. Thats all for now, folks! |
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#2 |
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Dart Monkey
Join Date: Feb 2008
Posts: 77
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Not bad, but there needs to be a few more enemies.
__________________
This is 10% luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain, and 100% reason to remember the name!
z0mg 8-bit TTFAF!!!!! Tetris fans rejoice!!! ![]() ![]() |
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#3 |
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Tower
Join Date: Dec 2007
Posts: 8
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Maybe.
And if you have any suggestions of this kind or some balancing issues, post them. |
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#4 |
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Dart Monkey
Join Date: Feb 2008
Posts: 77
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I got an idea for an enemy-
Super ------ Graphic- Red and Blue disc Effect- only appears once in every 10 waves, but has double speed, health, and damage.
__________________
This is 10% luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain, and 100% reason to remember the name!
z0mg 8-bit TTFAF!!!!! Tetris fans rejoice!!! ![]() ![]() |
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