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#1 |
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Fire Pit
Join Date: Jun 2008
Posts: 205
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Lets do some math here. For non-upgraded:
Lets calculate damage/second. Pulse Emitter: 750 damage/6 seconds = 125 dmg/sec Flamethrower: 4 damage/ 0.15 seconds = 26 2/3 dmg/sec Now cost. Pulse Emitter = $1000 Flamethrower = $600 Pulse Emitters cost 1 2/3 X as much as the flamethrower. Multiply 26 2/3 by by 1 2/3. Pulse Emitter Value: 125 Flamethrower Value: 44.444444 Finally range. Flamethrowers have 120 range and Pulse Emitters 70. Not even twice as much. Pulse Emitters though have a blast radius of 70 while flamethrowers have 25. This means that Pulse Emitters hit almost 3 times as many targets, which I think more than makes up for the range. Now for fully upgraded tower comparison. Pulse Emitter: 6000 damage/ 6 seconds = 1000 dmg/sec Flamethrower: 32 damage/ 0.15 seconds = 213 1/3 dmg/sec Pulse Emitter: $6600 Flamethrower: $3960 Pulse Emitter Value: 1000 Flamethrower Value: 355.5555555 Flamethrowers have 135 range and Pulse Emitters have 85. About 1 1/2 X as much range. Pulse Emitters have a blast radius of 85, Flamethrowers have a blast radius of 25. 3.4 X as much. Unless I made an error somewhere, (which I probably did [Tiny numbers on the game screen...]), Pulse Emitters are better even if i did make an error somewhere it probably will not matter much. Correct me if I am wrong though. Sorry bierkieser, I crunched the numbers. Pulse emitters are a better value. ![]() .
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#2 | ||||||||||||||
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Visiting here since May 2007
Join Date: Nov 2007
Posts: 895
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Ok, but for the Pulse Emitters:
Lets suppose it would take 5 seconds to a creep get out of the Pulse Emitters range. It wont hit it once. Is ok that in your post you did as if Pulse Emitters hit per second and Flamethrowers too just to compare them, but its just not their real rate. But Pulse Emitters win anyway
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#3 |
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Cannon Tower
Join Date: Apr 2008
Posts: 10
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I'm not going to dispute the math. Just looking at it the pulse should be more powerful. The problem is keeping each creep in range for 6 seconds. I've been playing with the maps to see how to best use the pulse. I did get to 180 on FoBD (ground only) quick cash using pulse and a couple of heavy cannons. I just seem to be able to milk more damage out of flame throwers. If I can maximize the pulse, I should be able to get farther.
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#4 |
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Fire Pit
Join Date: Jun 2008
Posts: 205
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Considering a non-upgraded pulse emitter got to fire once in that 6 seconds, it would do 750 dmg.
A flamethrower does a total of 160 dmg in 6 seconds. For upgraded, a pulse emitter does 6000, while a flamethrower does 1280 dmg. Pulse emitters do about 4.6X as much damage with one shot as a flamethrower does in the 6 seconds it takes for a pulse emitter to shoot. It will hit enough enemies at a time to make up for it, while doing considerably more damage.
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#5 |
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Cannon Tower
Join Date: Apr 2008
Posts: 10
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![]() Show me how to do it better with pulse. Field of Broken Dreams - Ground Only - Quick Cash |
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#6 | ||||||||||||||
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Powerplant
Join Date: Apr 2008
Posts: 194
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I just got to 225...im still playing though lol....
Pulse FTW!! |
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#7 |
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Cannon Tower
Join Date: Apr 2008
Posts: 10
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Got a screen cap?
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#8 | ||||||||||||||
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Powerplant
Join Date: Apr 2008
Posts: 194
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ya...its more like juggling FTW...but whatever...
My goal is to get that wave ticker to go up in any way possible...and this is what i came up with....Still playing this btw...ran out of time...have to go do some stuff... will re-upload another screen later if i get farther
Last edited by Soulfly; December 9th, 2008 at 11:53 PM. |
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#9 |
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Fire Pit
Join Date: Jun 2008
Posts: 205
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I wanted to see how far I could get without juggling, but after like 150 my brother kicked me off and wont let me have the page open for over an hour anymore.
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#10 | ||||||||||||||
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Aquamarine
Join Date: Sep 2009
Posts: 23
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