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TD games by members Did you make a nice tower defence game? Post it here to get some comments and new ideas!

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Old November 2nd, 2009, 02:01 AM   #1
sir spence99
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Default New Game

I'm thinking about making a new td but it would have to be an exe it wouldn't be high end graphics but tell me what ya think would an roman sanine like game in exe form be OK?
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Old November 2nd, 2009, 09:15 PM   #2
fredg999
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Default Re: New Game

As long as it's playable!
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Old November 2nd, 2009, 10:07 PM   #3
thacannon
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Default Re: New Game

Quote:
Originally Posted by fredg999 View Post
As long as it's playable!
Seconded! (give or take "I prefer it to be be better than Geehee TD" )
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Old November 4th, 2009, 09:45 PM   #4
sir spence99
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Default Re: New Game

I never played geehee before and my review is ................... so yeah mine will (hopefully) be better otherwise I fail ROFL

So what I want to know is what do you look for in a TD?

Last edited by sir spence99; November 4th, 2009 at 09:45 PM. Reason: Automerged Doublepost
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Old November 4th, 2009, 10:59 PM   #5
thacannon
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Default Re: New Game

... Towers?

Eh, I guess it's a given.

Well, I actually prefer TD games that have towers that can do other stuff, such as give money or increase range.
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Old November 5th, 2009, 11:05 PM   #6
sir spence99
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Default Re: New Game

well other than the obvious but do you like a set path one that can be changed combos like that kind of stuff
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Old April 10th, 2010, 04:04 PM   #7
rstd
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Default Re: New Game

What do you look for in a td?

Heres what i have learned from my 2 first games:
rSTD 1 - simple graphics, simple interface, very balanced, challenging
rsTD 2 - amazing graphics, nice interface, horribly unbalanced, too easy

What have i learned?
well rsTD 1 was a much bigger success, even thought it had '****ty' graphics (grey bg, circles for monsters :/)

Why was it such a success? becouse it was so SIMPLE and BALANCED
rsTD1 A. had a nice balance, required players to build towers in the most ideal places to be most efficient in their decisions. and B. had graphics sufficient to show that upgraded towers looked "BETTER" therefore they are BETTER.

Those visual ques are all it took to make players understand the concept.

Alot of players didn't need a "tutorial" to play rsTD1, it was straight forward, build towers and upgrade!

So the lesson here is: BE SIMPLE, and HAVE BALANCE. you need to pre-calculate your numbers so that is doesnt end up like rsTD-2 on the star level, which you can play forever :/

The key with rsTD1 was that tower damages advanced linearly (x^1), while creep strength advanced exponentially, which forced you to be efficient in using your money and placement, and although there is no 'maxiumum' level, there is a point where it becomes impossible to have enough damage to kill the creeps.

-rs
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Old April 10th, 2010, 08:08 PM   #8
Woutur1
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Default Re: New Game

Maybe you could make a game which doesn't have some anoying sound constantly:P Make the game exciting? Halo theme or so, lol xD
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Old April 13th, 2010, 08:06 PM   #9
Tyren
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Default Re: New Game

http://www.kongregate.com/games/kend...ngeon-defender !
I love that game. It's a shame there is no sequel. I haven't even seen another TD like it.
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Old May 3rd, 2010, 08:10 AM   #10
laura09
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Default Re: New Game

Well, Tyren. That's a very nice game. I like it, too.
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