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Old February 10th, 2009, 05:35 AM   #21
Mastermax
Cannon Tower
 
Join Date: Jan 2009
Posts: 19
Mastermax is a normal user
Default

Code:
level Breakout(6P)
30
30
n n n n n n n b b b b b n n n n n b b b b b n n n n n n n n 
 n n n n n n b b b n b n n n n n n b n b b b n n n n n n n 
n n n n n n b b p b b n n n n n n n b b p b b n n n n n n n 
 n n n n n b n b p b n n n n n n n n b p b n b n n n n n n 
n n n n n b b b b p b n n n n n n n b p b b b b n n n n n n 
 n n n n n n n n b p b n n n n n n b p b n n n n n n n n n 
n n n n n n n n n b p b n n n n n b p b n n n n n n n n n n 
 n n n n n n n n n b p b n n n n b p b n n n n n n n n n n 
n n n n n n n n n n b p b n n n b p b n n n n n n n n n n n 
 n n n n n n n n n n b p b n n b p b n n n n n n n n n n n 
n n b n n n n n n n n b p b n b p b n n n n n n n n b n n n 
 n b b n n n n n n n n b p b b p b n n n n n n n n b b n n 
n b n b n n n n n n n n b p n p b n n n n n n n n b n b n n 
 b b b b b b b b b b b b n p p n b b b b b b b b b b b b n 
b b p p p p p p p p p p p p b p p p p p p p p p p p p b b n 
 b b b b b b b b b b b b n p p n b b b b b b b b b b b b n 
n b n b n n n n n n n n b p n p b n n n n n n n n b n b n n 
 n b b n n n n n n n n b p b b p b n n n n n n n n b b n n 
n n b n n n n n n n n b p b n b p b n n n n n n n n b n n n 
 n n n n n n n n n n b p b n n b p b n n n n n n n n n n n 
n n n n n n n n n n b p b n n n b p b n n n n n n n n n n n 
 n n n n n n n n n b p b n n n n b p b n n n n n n n n n n 
n n n n n n n n n b p b n n n n n b p b n n n n n n n n n n 
 n n n n n n n n b p b n n n n n n b p b n n n n n n n n n 
n n n n n b b b b p b n n n n n n n b p b b b b n n n n n n 
 n n n n n b n b p b n n n n n n n n b p b n b n n n n n n 
n n n n n n b b p b b n n n n n n n b b p b b n n n n n n n 
 n n n n n n b b b n b n n n n n n b n b b b n n n n n n n 
n n n n n n n b b b b b n n n n n b b b b b n n n n n n n n 
 n n n n n n n n n n n n n n n n n n n n n n n n n n n n n 

info
Author: <b>Mastermax</b><br>
Created: 06.02.09

towers
hb 0 7 1
hb 1 20 1
hb 2 27 14
hb 3 20 27
hb 4 7 27
hb 5 1 14

path 0.0 1 0
7,1
8,2
8,3
9,4
9,5
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18,6
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20,2
20,1

path 0.0 2 0
7,1
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25,14
26,14
27,14

path 0.0 3 0
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19,24
19,25
20,26
20,27

path 0.0 4 0
7,1
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11,20
10,21
10,22
9,23
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8,25
8,26
7,27

path 0.0 5 0
7,1
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9,14
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3,14
2,14
1,14

path 0.0 0 1
20,1
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19,3
19,4
18,5
18,6
17,7
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9,5
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8,3
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path 0.0 2 1
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path 0.0 3 1
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20,26
20,27

path 0.0 4 1
20,1
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19,3
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18,5
18,6
17,7
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7,27

path 0.0 5 1
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1,14

path 0.0 0 2
27,14
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path 0.0 1 2
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path 0.0 3 2
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path 0.0 4 2
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7,27

path 0.0 5 2
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path 0.0 0 3
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11,9
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9,4
8,3
8,2
7,1

path 0.0 1 3
20,27
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path 0.0 2 3
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path 0.0 4 3
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path 0.0 5 3
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10,14
9,14
8,14
7,14
6,14
5,14
4,14
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2,14
1,14

path 0.0 0 4
7,27
8,26
8,25
9,24
9,23
10,22
10,21
11,20
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14,13
15,14
14,15
13,15
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13,13
13,12
12,11
12,10
11,9
11,8
10,7
10,6
9,5
9,4
8,3
8,2
7,1

path 0.0 1 4
7,27
8,26
8,25
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13,13
14,13
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16,10
16,9
17,8
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18,6
18,5
19,4
19,3
20,2
20,1

path 0.0 2 4
7,27
8,26
8,25
9,24
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17,14
18,14
19,14
20,14
21,14
22,14
23,14
24,14
25,14
26,14
27,14

path 0.0 3 4
7,27
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19,25
20,26
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path 0.0 5 4
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8,25
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11,14
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9,14
8,14
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6,14
5,14
4,14
3,14
2,14
1,14

path 0.0 0 5
1,14
2,14
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7,14
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9,5
9,4
8,3
8,2
7,1

path 0.0 1 5
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13,13
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path 0.0 2 5
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22,14
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24,14
25,14
26,14
27,14

path 0.0 3 5
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13,13
14,13
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15,17
16,18
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17,20
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18,22
18,23
19,24
19,25
20,26
20,27

path 0.0 4 5
1,14
2,14
3,14
4,14
5,14
6,14
7,14
8,14
9,14
10,14
11,14
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13,14
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14,13
15,14
14,15
13,15
13,14
13,13
14,13
15,14
14,15
13,15
13,16
12,17
12,18
11,19
11,20
10,21
10,22
9,23
9,24
8,25
8,26
7,27

budget 1250 3 3

lives 20

background images/sunset.jpg
Here so update for Breakout(6P)...

I think the main problem is now, that Path1 always ends at player 0 (without player 0, there is path1 ending at player1) so in the beginning, all shoot on player 0 i think.... we we´ll see if there are any more changes are essential... (i hope not )

Last edited by Mastermax; February 10th, 2009 at 05:41 PM. Reason: Automerged Doublepost, Map Update 2!
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Old February 10th, 2009, 08:01 AM   #22
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Maybe that's a nice problem to tackle to get familiar with the code. Make it so the paths automatically get sorted on destination, starting with ownerId+1, going up, back to 0 and ending with ownerId-1.
You'll probably need to do that in TowerHome.java
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Old February 10th, 2009, 02:07 PM   #23
Mastermax
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I will try it! ,-) Yesterday i "played" a bit with the UI of the Multiplayer (for colored names, TextPanel, but it don´t work as i want ,-) Because of this i will ask you in mirc... ;-)
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Old February 10th, 2009, 02:24 PM   #24
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Well everytime I go to the Multiplayer there is no one in there. There was once MasteMax and TheNoid, but they wasnt answering...
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Old February 10th, 2009, 02:55 PM   #25
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Yeah, that was Sunday I think?
MM and me where talking about the code, on IRC.

Quote:
Originally Posted by Mastermax View Post
I will try it! ,-) Yesterday i "played" a bit with the UI of the Multiplayer (for colored names, TextPanel, but it don´t work as i want ,-) Because of this i will ask you in mirc... ;-)
coloured names in a TextPanel is tricky to begin with.

Last edited by The Noid; February 10th, 2009 at 04:45 PM. Reason: Automerged Doublepost
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Old February 23rd, 2009, 04:20 AM   #26
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Question Multiplayer?

Okay, I am seeing old posts about multiplayer maps... was this abandoned? I would love to make up some but I cannot run one solo and thus do not understand the mechanics to it. Let me know and I'll crank you out some multiplayer maps!
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Old February 23rd, 2009, 08:04 AM   #27
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You can actually play yourself, by opening the game in two browser windows.
The only problem is that at the moment you can't play custom maps yet, only the "official" maps that are on the server.
And the editor doesn't allow you to place towers yet...
And I'm sure there are some other problems that I can't remember right now.
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Old February 24th, 2009, 06:15 PM   #28
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Hmm, multiplayer sound fun, but how does one play test one if it requires two to load?
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Old February 24th, 2009, 06:26 PM   #29
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best way is to try to catch me on IRC in the evening (central European time)
I can then put your map on the server and then you can test it

Not the easiest way, but it'll have to do for now...

Or you could download the source code of the game, and the Netbeans IDE and compile and run the server and client yourself
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Old February 26th, 2009, 07:42 PM   #30
Thexsoar
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Default Thexsoar's first multiplayer map... Shooting stars

Well I don't have time to try this out yet but the code seems solid. I'll try later this evening, feel free to try it yourself
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Last edited by Thexsoar; March 2nd, 2009 at 05:42 PM. Reason: fixed hb locations
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