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#21 | ||||||||||||||
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Aquamarine
Join Date: Sep 2009
Posts: 21
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no one's come up with the creeps for black white cyan or brown so i thought i'd take the tower and invent similar creeps. what do you think?
black creeps: have increased sheilding when near other (stronger) creeps 1% per creep in radius white creeps: give shilding boost to other (weaker) creaps (50/number of elegable creeps)% for each elegable creep in radius (so if there is 1 creep it gets 50% if there are 50 creeps they each get 1%) this makes black and white towers especially bad when grouped and in swarms but they do not effect creeps that have equal hp (1 hit killing/target strongest no lock) cyan creeps: don't move but teleport one hex at a time (so can jump past cyan barriers) but if they land in a barrier (so creep is in the middle of a hex and the barrier goes throgh the middle of a hex) the barrier cuts their hp by 20% of their maximum and the barrier vanishes (providing the creep doesnt die) brown creeps: get a random extra strength without it's assosciated weakness (can cancel it's own weakness or double it's own strength) giving cyan the ability to open up the road for other creeps and brown added difficulty of not knowing it's extra srtength as with the rest of the colours same vs same is powerful opposite vs opposite is weak Last edited by Johnydl; October 9th, 2009 at 11:00 PM. Reason: made a mistake sorry |
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#22 | ||||||||||||||
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Rock Turret
Join Date: Feb 2009
Posts: 642
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That's what Masamune said, I think you didn't understand it.
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#23 | ||||||||||||||
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Fire Pit
Join Date: Oct 2008
Posts: 213
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New tower idea
Teal towers create data images of randomly selected towers that follow and attack creeps. The data images created using these towers' effects have 33% attack/effect strength and 50% range, and disappear at the end of each wave. Upgrades for Teal towers also apply to the data images. Teal 1 - create three data images of rank 1 towers Teal 2 - create three data images of rank 2 towers Teal 3 - create three data images of rank 3 towers |
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#24 | |||||||||||||||
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Our world is shaped by individuals
Join Date: Jun 2007
Posts: 1,166
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Quote:
__________________
You know you're a geek when:
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#25 | ||||||||||||||
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Aquamarine
Join Date: Sep 2009
Posts: 21
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Healing towers - same type as healthy helixes helps the owners creeps (assult mode/multiplayer only)
level 1 - increase the HP by an amount level 2 - increase the HP by a factor level 3 - increase the HP instantly to 80% OR a scale factor if 75% or over grey towers - (based on HG) has the same attack no matter the creep level 1 - low attack - mid range level 2 - mid range attack - good range level 3 - high level attack - long range quick towers - (based on fast forward) attacks several different creeps at the same time with the same power rate 1000Hz+ level 1 - attack 1 hp per Hz per level0 level 2 - attack 10 hp per Hz per level level 3 - attack 100 hp per Hz per level pep tower - (based on pep) slices the top creep(s) left on the map HP (depending on level), any creep may only be hit by this type of tower once level 1 - 1/4 current HP lost (1 creep per level) level 2 - 1/2 current HP lost (3 creeps per level) level 3 - 1/2 max HP lost (5 creeps per level) gattling turret - (bassed on sprinting salmon) shoots very quickly for a second or two then doesn't shoot for several seconds (or longer if nothing in range) level 1 - low dammage, 11 seconds level 2 - mid dammage, 8 seconds level 3 - high dammage, 5 seconds adaptive gun - (based on prp) shoots the weakness of the creep (with its effect) level 1 - very low dammage level 2 - mid low dammage level 3 - good dammage i don't know what pairing's these should have, i'm tempted to say gattling with either adaptive or pep tower and have the others stand allone (like their associated creep) thoughts Last edited by Johnydl; October 19th, 2009 at 12:09 AM. |
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#26 | ||||||||||||||
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Fire Pit
Join Date: Oct 2008
Posts: 213
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I like your tower suggestions Johnydl. I'm guessing healing towers would be pink in colour, grey towers would be just that, quick towers would be the same colour as the Fast Forwards, pep towers could be crimson, gatling towers could be a sort of gunmetal colour, and adaptive towers may be a sort of "omni" colour (using all the colours in the rainbow).
Last edited by Masamune; October 19th, 2009 at 03:47 PM. |
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#27 | ||||||||||||||
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Aquamarine
Join Date: Sep 2009
Posts: 21
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I hadn't though about colours but I assumed that they would be similar to the creep they represent but your choice seems adiquite ^_^ i'm not to fussed
as for additions to what creeps could be bought from the shop: a sandbox/survival mode where there is a set increase in hp (eg. x1.1 for sandbox, x1.5 for survival) and a cycle through all creeps for a given hp, and unlimited cash point scored on a basis of 1 point per creep in level 1, 2 points per in level 2, etc.. and unlimited levels an extream mode where creeps HP's are doubled and intrest is halved for a given map and at the end points are doubled |
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#28 | ||||||||||||||
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Fire Pit
Join Date: Oct 2008
Posts: 213
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Well it has been a while now since I created this topic, and there are some great tower and creep ideas and suggestions for Hex TD. Perhaps there could now be time for consideration as to which ideas and suggestions for Hex TD should be coded into the game, if The Noid is ready to do so once other things concerning the game have been dealt with.
All the while, we could also come up with more ideas for towers and creeps and discuss balancing issues with the ideas we already have, so this thread is still open for more active discussions and sharing of ideas. |
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#29 | ||||||||||||||
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Visiting here since May 2007
Join Date: Nov 2007
Posts: 895
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Well, we cant just add more and more towers suggestions. We got to wait and see what Noid think about those which was already suggested. And see I mean if he is really doing to add them
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#30 | ||||||||||||||
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Fire Pit
Join Date: Oct 2008
Posts: 213
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Indeed. I think now will be a good time then, to concentrate on fleshing out existing tower and creep ideas, as well as discussing balance issues that may arise.
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