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#11 | ||||||||||||||
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TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
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Hmm, another idea would be to do something with the biohazard sign for purple towers and the radiation sign for orange towers
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#12 | ||||||||||||||
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Fire Pit
Join Date: Oct 2008
Posts: 213
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That sounds like a good idea. For cyan towers, we could adapt an image of a shield to fit it in with the futuristic theme of the game.
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#13 | ||||||||||||||
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Super Moderator
Join Date: Dec 2007
Posts: 318
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More tower ideas:
White towers - Don't deal damage (in other words, it's a modifier tower) - No modifiers can affect this tower - Increases damage of all towers in range according to amount of creeps in range - Limited to three towers
Black towers - Damages a creep, but damage will increase according to towers in range
Last edited by thacannon; September 28th, 2009 at 11:17 PM. |
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#14 | ||||||||||||||
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Fire Pit
Join Date: Oct 2008
Posts: 213
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The white and black towers use different ways of increasing damage - both pretty interesting.
Here's another tower suggestion: Brown towers do not inflict damage themselves, but they inflict extra weaknesses on creeps and increase the damage inflicted by other towers using the creeps' weaknesses. The weakness inflicted on creeps are random, based on which colours inflict "normal" damage on a particular creep. Brown 1 - One extra weakness, 1.5x damage inflicted by other towers using creep's weakness Brown 2 - One extra weakness, 2x damage inflicted by other towers using creep's weakness, decreases creep resistance to specific tower colours by 50% Brown 3 - Two extra weaknesses, weaknesses randomly chosen from existing tower colours, 3x damage inflicted by other towers using creep's weakness, negate creep resistance to specific tower colours Blue text colour - suggestions by fredg999 Last edited by Masamune; September 29th, 2009 at 09:52 AM. |
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#15 | ||||||||||||||
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Rock Turret
Join Date: Feb 2009
Posts: 642
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thacannon: Interesting, but I'm not sure what you mean with the "limits" in White Tower. Is it that it increases by the given percentage every shot?
Masamune: Cool, but I think the difference should be more marked between every level. Maybe Brown 3 could have a better randomness, absolutely choosing from existing tower colours. You could also add to a brown some effect that decreases the resistances' or increases weaknesses' effect. |
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#16 | ||||||||||||||
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Super Moderator
Join Date: Dec 2007
Posts: 318
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Added some crucial words in the white tower description. =)
More things in the shop, plus a recap:
I bet I can find more things... but I think I gave The noid quite a scare now.
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#17 | |||||||||||||||
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Visiting here since May 2007
Join Date: Nov 2007
Posts: 895
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Quote:
Same thing here. Having 1 tower or 10 towers in range increases the damage by 25%? Does the amount of towers in range makes diference? Or every tower increases the damage by +50%? (which must be not what you meant)
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Updated What color represents you? |
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#18 | |||||||||||||||
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Fire Pit
Join Date: Oct 2008
Posts: 213
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Quote:
Black towers specialises in attacks that defeat creeps instantly, but have an extremely slow rate of fire Black 1: Targets and instantly kills one creep, regardless of HP level. Black 2: Targets and instantly kills creeps within a small splash area, regardless of HP levels. Black 3: Generates a large black hole that instantly defeats creeps that are drawn into the void. Higher levels may allow Black 3 to generate up to three black holes at the same time |
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#19 | |||||||||||||||
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Our world is shaped by individuals
Join Date: Jun 2007
Posts: 1,166
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Quote:
The blue towers will slow down the creeps and group them together and the black will kill them all. That completely ruins the current balance.
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You know you're a geek when:
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#20 | |||||||||||||||
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Fire Pit
Join Date: Oct 2008
Posts: 213
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Quote:
Note to The Noid: If an acceptable balance can be struck with my version of the black towers which utilise instant kills, by all means put them into the game if you want to when coding the addon packs into the game. If not, use thacannon's version. |
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