|
|
#31 | ||||||||||||||
|
Aquamarine
Join Date: Sep 2009
Posts: 21
![]() |
provided (as part of my degree) i manage to figure out my way arround the existing java i would be quite happy to program the controls for new towers and creeps (after theoretical balancing is achived) if someone else will do the visual interface aspect, i may even be able to this as soon as january or febuary
whether or not the code can be integrated or not, and how easily, will more than likely be on Noid's shoulders not mine |
||||||||||||||
|
|
|
||||||||||||||
|
|
#32 | |||||||||||||||
|
Visiting here since May 2007
Join Date: Nov 2007
Posts: 895
![]() |
Quote:
__________________
Updated What color represents you? |
|||||||||||||||
|
|
|
|||||||||||||||
|
|
#33 | |||||||||||||||
|
Fire Pit
Join Date: Oct 2008
Posts: 213
![]() |
Quote:
In the IRC channel some time ago, myself and The Noid discussed whether a fixed amount of damage or a percentage-based damage for purple and orange towers would be best. I noted that fixed damage is effective against weak creeps but not very effective against strong creeps, while percentage-based damage is effective against strong creeps, but useless against weak creeps (weak meaning low HP; strong meaning high levels of HP). In the end, we both agreed on fixed damage, due to the number of swarm creeps that generally appear during the game. |
|||||||||||||||
|
|
|
|||||||||||||||
|
|
#34 | ||||||||||||||
|
TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
![]() |
I'm not sure when I'll get to implementing new towers. When I do, the first ones will probably be the poison and fire towers we already discussed. And after that the block/shield tower.
|
||||||||||||||
|
|
|
||||||||||||||
|
|
#35 | ||||||||||||||
|
Fire Pit
Join Date: Oct 2008
Posts: 213
![]() |
Do you know a particular date for definite, with which to work towards coding each tower into Hex TD?
|
||||||||||||||
|
|
|
||||||||||||||
|
|
#36 | ||||||||||||||
|
TowerDefence.net Game Project Developer
Join Date: Feb 2008
Posts: 832
![]() |
Nope, none at all. It all depends on how much free time I have, and how how often I feel like programming during that time...
|
||||||||||||||
|
|
|
||||||||||||||
|
|
#37 | ||||||||||||||
|
Fire Pit
Join Date: Oct 2008
Posts: 213
![]() |
Take your time; regardless of what some people think (mainly the impatient), it is better to spend a lot of time coding the towers into the game and make sure they are properly balanced, than to rush the coding of the towers and leave them unbalanced.
|
||||||||||||||
|
|
|
||||||||||||||
![]() |
| Bookmarks |
| Tags |
| addons, hex td, shop |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|