|
|
#1 | ||||||||||||||
|
Tower
Join Date: Jan 2009
Posts: 4
![]() |
Attack Handgun Aiming type: Lock on Damage: 1 ROF: 70 Evolves from: 50 gold Semi MachineGun Aiming type: Lock on Damage: 2 ROF: 80 Evoles from: Handgun Machine Gun Aiming type: Double, Lock on Damage: 3xShots hit (2 shots) ROF: 90 Evolves from: SMG Grenade Launcher Aiming type: Spin and shoot randomly Damage: 5 ROF: 60 Evolves from: Machine gun Gatling Aiming type: Lock on Damage: 5 ROF: 95 (Woah.) Evolves from: Machine gun (Amazing!) Shotgun Aiming type: Lock on, Split Damage: 3xShots hit (3 shots) ROF: 60 Evolves from: Semi MachineGun Rocket Shotgun Aiming type: Lock on, Split Damage: 5xshots hit (3 shots) ROF: 60 Evolves from: Shotgun Split Shuriken Aiming type: Shoots away from turret Damage: 3xshots hit (8 shots) ROF: 60 Evolves from: Shotgun Catapult Aiming type: Lock on Damage: 2 ROF: 20 Evolves from: Handgun (Really high range, but usually misses) Thorn Gun Aiming type: Spin and shoot randomly Damage: 10 ROF: 90 Evolves from: Catapult Freeze Tower Aiming type: Lock on, freeze pierces enemies Damage: 0 xD ROF: 40 Evolves from: Catapult Massive Catapult Aiming Type: Lock on, can pass enemies but explosion does damage Damage: 5 ROF: 70 (Doesn't really seem like it) Evolves from: Catapult It may have a high range, but the bullet doesn't go as far as the range shows. Fire Catapult Aiming type: Spin and shoot randomly, Pierce Damage: 1 (Although does more damage when it pierces) ROF: 90 Evolves from: Catapult Meteor rain Aiming type: Random targets in range Damage: A half ROF: Unknown Evolves from: Fire catapult (Note, the range is so small this turret is pretty useless.) Fireball Launcher Aiming type: Lock on, Pierce Damage: 4 ROF: 80 Evolves from: Fire catapult (Sure, really good damage combined with pierce, and ROF is cool. But, it really has turning problems.) FlameThrower Aiming type: Lock on Damage: 0.5 ROF: N/A Evolves from: Fire catapult (If the flames can burn the enemy, it's health goes down a lot. Though it may need a freeze tower too. Rocket Launcher Aiming type: Lock on, Splash Damage: 5 ROF: 70 Evolves from: Handgun Long range missle Aiming type: Lock on Damage: 10 ROF: 70 Evolves from: Rocket Launcher (Look at that range....) Tomahawk Launcher Aiming type: Homing, Splash Damage: 10 ROF: 60 Evolves from: Rocket Launcher (This turret doesn't turn. Instead it shoots upward missles that home in on enemies. Pretty good range.) Sniper Aiming type: Lock on, (Although can miss) Damage: 5 ROF: 60 Evolves from: Handgun (Amazing upgrades.) Cut Lazer Aiming type: Lock on, Pierce (Really big one too) Damage: 1 ROF: 90 Evolves from: Sniper (The lazer travels through the enemy, doing damage as it passes. The lazer goes past the range. Cuts through enemies. Bad range.) Snow Launcher Aiming type: Lock on Damage: 3 ROF: 60 Evolves from: Handgun (Slows enemies. But has a slow rate of fire, itself.) Nuclear Drum Aiming type: Wait and explode Damage: 100 ROF: 100? Evolves from: Snow Launcher (What?!) (Yeah. It explodes.) Cluster Bomb Aiming type: Spin and shoot randomly Damage: 4 ROF: 90 Evolves from: Snow Launcher (....) (Rather than impacting enemies, The Cluster bomb makes spikes on the ground that damage enemies that walk on them.) Electric Shock Aiming type: Wait and strike Damage: 1 ROF: 60 Evolves from: Cluster Bomb (?!) (Waits for enemies. When enemies show up, the thunder strikes and damages enemies over time AND slows them! This means, put it next to an apple tree.) Blizzard Aiming type: Trap Damage: 2 ROF: 90 Evolves from: Cluster bomb (Still makes no sense!) (Like to the Cluster bomb, but it freezes.) Bladegun! Aiming type: Boomerang Damage: 0.4 ROF: 0?! Evolves from: Cluster Bomb (Actually makes sense this time) (Throws blades that spin around the turret and do damage.) Chain Lightning Aiming type: Lock on, Chain Damage: 5 ROF: 60 Evolves from: Snow Launcher (It launches a chain lightning and slows the enemy. Sometimes the lightning bounces off the worm and continues to slow multiple enemies.) Poisen Gas Aiming type: Pierce Damage: 0.1 ROF: 90 Evoles from: Handgun (Its poisen. Its gas. Its Poisen Gas! But the tower name says Anthrax.) Other towers Repair Basic
Repair: 1/1 ROF: N/A (-100?) ...It repairs your turrets in range. Grow Grow: 1 ROF: -60 Truly, I get my turret damaged and this does nothing about it. I never got far enough to get a Super Grow, but it probably does nothing either. Repair2 Repair: 1 and a half ROF: (-80) Repair3 Repair: 2 ROF: (-60) I also, didn't get far enough to see whether or not there was anything past this.
__________________
Just one more wave
Just one more wave Just one more wave Just one more wave Just one more wave Just one more----Dead x.X |
||||||||||||||
|
|
|
||||||||||||||
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Guide For Newbies | T0w£rn00B | Gemcraft Chapter Zero | 13 | June 29th, 2009 05:53 AM |
| Endurance guide | Ilyan | Ravine Tower Defence | 2 | March 10th, 2009 05:54 PM |
| IRC/mIRC Guide | ThievingSix | Questions Assistance/Feedback | 11 | May 4th, 2008 11:00 PM |
| The newbs guide to screenshots | Thrash | Questions Assistance/Feedback | 6 | January 27th, 2008 10:14 PM |