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Castle Defense Castle Defense

 
 
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Old March 7th, 2008, 07:59 PM   #1
Uncle_Spike
Gecko Tower
 
Join Date: Nov 2007
Posts: 41
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Default Game tuning/balance

Fun game, but definitely still needs a little tuning. I'm currently sitting at a score of 13 million plus with only a couple mobs per wave:


The imbalance comes from repeated use of 5% reduction of enemies each level for only $800. (And then multiple uses of the score multiplier when I get bored of increasing range or doing the $100 to 100 conversion, increasing the damage of the holy towers, etc...)

Stacking the reduction is fine, but it needs to be capped and should probably increase in cost for each use. Same goes for the 5% slow.
For scoring, limiting the 100% multiplier to a single use or doubling the cost each time instead of remaining static at $800 would be something to look at.

At this point it'll be a month or so til I die
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