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Red Rockets
Join Date: Mar 2008
Posts: 85
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I played it a couple of times, and here are some thoughts:
It has some strong similarities to the "bloons" series, in the way the path is made, and even the towers themselves. I am not a huge fan of the defining feature of this game, that the enemies destroy the "blockages" and shorten the path. Basically, you either defend the beginning of the path, and once the enemies remove the first blockage, they skip your defenses, or you defend the end of the level, and let the creeps destroy all the blockages along the way. To me the fact that enemies can change the path permanently is a problem, I wouldn't mind if you could buy blockages between levels, or even during, even if blockages were very expensive, but having some towers become permanently useless is a problem for me, especially if you factor in the next problem with it: You cannot sell towers (or if you can, tell me how! ) so once the enemies change the path, you can end up with towers that cannot be sold off and do not fire at anything. Also, if you choose to replace a tower, you can't do it.I will keep on playing it to see if my early thoughts remain as such, but so far I am not super impressed. ETA: Played it some more, it seems that putting your towers where the creeps will go once they have cleared the path is slightly more effective, but so far I haven't cracked it yet. E again TA: Made it through the first map on easy. Unless it is made by the bloons people (really don't think so) it is basically a rip-off of the bloons td games. Build along the left-hand side of the map, knowing that they will destroy the blockages as time goes along. I ended the game with the last blockage standing, and that's what saved me. The multidirectional guys and the basic guys are very powerful at first. Then add a shotgun and a bomb, then more multidirection dudes, a couple more bombs, then a supermonkey errr... dwarf engineer, to put near the end to protect the last stone. Then more super engineers at the beginning of the map, and then the game is done. Screenshots in spoiler tag: Last edited by Kos023; September 22nd, 2009 at 01:00 AM. |
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#2 | ||||||||||||||
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Gecko Tower
Join Date: Dec 2007
Posts: 43
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Yeah, is basically a skinned Bloons game. Not impressed at all. I'm all for someone modifying an existing game's graphics if they for example are creating new maps or innovating in some fashion. But really the only new development here is the blockages, and they're extremely annoying. Doesn't add any depth but frustration to the Bloons game. And not being able to sell towers is stupid.
If their intent is to mask the fact it is a modified version of Bloons, they sure didn't do a great job at it. First the maps with their soft and simple path look outright taken from Bloons, plus the miners or whatever they are, everytime I seem them fire I get double vision and see monkeys in there! Ah well, valiant attempt, but had they removed the blockages and fixed the tower sell it would probably be a nice Bloons clone. |
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#3 | ||||||||||||||
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Tower
Join Date: Jan 2009
Posts: 6
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you can't sell towers in this game? That's very strange
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#4 | ||||||||||||||
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Red Rockets
Join Date: Mar 2008
Posts: 85
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It's definitely a reskinned Bloons game, it has the same flaws (see the "tower throwing" thread).
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#5 | ||||||||||||||
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Aquamarine
Join Date: Sep 2008
Posts: 23
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It's even skinned to the point that clockwise turns are better at tracking than counterclockwise... hmph...
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