|
|
#1 | ||||||||||||||
|
Poison Spray
Join Date: Mar 2008
Posts: 101
![]() |
I played it a couple of times, and here are some thoughts:
It has some strong similarities to the "bloons" series, in the way the path is made, and even the towers themselves. I am not a huge fan of the defining feature of this game, that the enemies destroy the "blockages" and shorten the path. Basically, you either defend the beginning of the path, and once the enemies remove the first blockage, they skip your defenses, or you defend the end of the level, and let the creeps destroy all the blockages along the way. To me the fact that enemies can change the path permanently is a problem, I wouldn't mind if you could buy blockages between levels, or even during, even if blockages were very expensive, but having some towers become permanently useless is a problem for me, especially if you factor in the next problem with it: You cannot sell towers (or if you can, tell me how! ) so once the enemies change the path, you can end up with towers that cannot be sold off and do not fire at anything. Also, if you choose to replace a tower, you can't do it.I will keep on playing it to see if my early thoughts remain as such, but so far I am not super impressed. ETA: Played it some more, it seems that putting your towers where the creeps will go once they have cleared the path is slightly more effective, but so far I haven't cracked it yet. E again TA: Made it through the first map on easy. Unless it is made by the bloons people (really don't think so) it is basically a rip-off of the bloons td games. Build along the left-hand side of the map, knowing that they will destroy the blockages as time goes along. I ended the game with the last blockage standing, and that's what saved me. The multidirectional guys and the basic guys are very powerful at first. Then add a shotgun and a bomb, then more multidirection dudes, a couple more bombs, then a supermonkey errr... dwarf engineer, to put near the end to protect the last stone. Then more super engineers at the beginning of the map, and then the game is done. Screenshots in spoiler tag: Last edited by Kos023; September 22nd, 2009 at 01:00 AM. |
||||||||||||||
|
|
|
||||||||||||||
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| [ATTN: EZO] Villiage Defense and Zombie Defense | ThievingSix | Questions Assistance/Feedback | 1 | April 13th, 2008 05:16 PM |