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Old April 30th, 2009, 09:17 PM   #11
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  • Ranking system fully integrated in site, still waiting for the game.
  • Work on the highscore tables on site still to be done.
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Old May 1st, 2009, 05:09 PM   #12
The Noid
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Version 0.8.96:
  • Prepared server for player ranks.
Version 0.8.97:
  • public and ladder not send correctly.
  • work on improving channel list.
Version 0.8.98:
  • Fixed pause button flipping out on laggy connections.
  • More channel list improvements.
  • ConcurrentModificationException in PanelEnemy fixed.
Version 0.8.99:
  • New maps.
  • Threading improved.
Version 0.8.100:
  • Map update.
  • Pretty player list.
  • Prettier channel list
Version 0.8.101:
  • Update player rank & games played after game.
  • Manually start map-registration.
  • Disable quality toggle when auto quality set.
Version 0.8.102:
  • (Re)joining running games should work again.
  • Small UI updates.

Last edited by The Noid; May 10th, 2009 at 10:18 AM. Reason: Prettified
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Old May 2nd, 2009, 08:22 PM   #13
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Version 0.8.103:
  • NullPointerException for observers fixed.
  • Map Hook updated
  • Small UI updates.

Version 0.8.104:
  • Green towers increased in power.
  • More informative leave messages.
  • Leaving a running game forfeits that game.
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Old May 10th, 2009, 10:14 AM   #14
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Version 0.8.105:
  • Fixed hex influence of yellow towers in multiplayer.
  • Better resizing.

Version 0.8.106:
  • Clearer player-claim coloring.
  • Loading replays works.
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Old May 12th, 2009, 02:25 AM   #15
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Noid, you should change your link on the first post, it's the previous link. The new link is now : http://pkedu.fbt.wur.nl/~hylke/hextdev/applet_hextd.php.
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Old May 17th, 2009, 03:42 PM   #16
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Version 0.8.107:
  • Display error when replay loading fails.
  • NullPointerException fixed when watching an mp match.
  • Nicer "not logged in" message.

Version 0.8.108:
  • Better debug output.
  • All gameMessages from the server go through the backlog.

Version 0.8.109:
  • Spawn pool takes queue into account.
  • More debug output.
  • Message fixed.

Version 0.8.110:
  • Reconnect to server button in title screen.
  • Improved comparison precision.
  • Improved debug output.
  • Start on map-loading through server.

Version 0.8.111:
  • Fixed problem with money restitution for upgrades when no upgrades in queue.

Version 0.8.112:
  • Fixed findEnemyClosest, did not do a full compare.
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Old May 22nd, 2009, 07:59 PM   #17
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Version 0.8.113:
  • More debug output.
  • Loading maps from the gameserver.

Version 0.8.114:
  • Fixed activation of Upgrade Towers.
  • Fixed comparators of Firecontrol tower.
  • Fixed double-loading of maps.
  • Fixed hex claim of blue three.
  • Fixed queue-painting of blue three.
  • Reduced debug output.

Version 0.8.115:
  • Some towers could do more damage than would fit in int.
  • Deadlock fixed.
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Old May 30th, 2009, 08:40 PM   #18
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Version 0.9.0:
  • Version number increased.
  • Creep income effect tuned.

Version 0.9.1:
  • Fixed bonus-refund problem when bonus tower build failed.
  • Fixed double-map-selection when selecting a map.

Version 0.9.2:
  • Map-start count-down.
  • Improved map loading.

Version 0.9.3:
  • Ready-system in multiplayer. Game starts automaticly when all players are ready.
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Old June 1st, 2009, 11:34 AM   #19
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Version 0.9.4:
  • Loading replays works correctly with the new map loading code.
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Old July 27th, 2009, 06:23 PM   #20
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Default Re: Development version Changelog

Version 0.9.5:
  • Rewrote map handling code.

Version 0.9.6:
  • Fixed remnants of previous game showing in map selection window.


Version 0.9.7:
  • Maps can now be stored in JSON.

Version 0.9.8:
  • Converted backup maps to Json.
  • Loading custom maps fixed.

Version 0.9.9:
  • Fixed "new" and "start" buttons from appearing in multiplayer level select screen.
  • Fixed a bunch of problems with multiplayer games.


Version 0.9.10:
  • Selectable Hex orientation: traditional or 90 degrees rotated.
  • Fixed grid alignment.
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