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Old November 30th, 2008, 03:56 AM   #1
thacannon
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Default Combo suggestions

Meh, just list what combos you'd like to see in the game, or even draw it out!

mine:


EMP missile



Damage: 20,000,000

turrets: [R]+Y+Y

Effect: It will stop the enemies in its tracks, like a poison rocket, but more range, deliver the full slow effect, and is more powerful. :P

(You can tell I'm bored, can you? )
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Old December 29th, 2008, 06:14 AM   #2
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Default

Quote:
Originally Posted by thacannon View Post
Meh, just list what combos you'd like to see in the game, or even draw it out!

mine:


EMP missile



Damage: 20,000,000

turrets: [R]+Y+Y

Effect: It will stop the enemies in its tracks, like a poison rocket, but more range, deliver the full slow effect, and is more powerful. :P

(You can tell I'm bored, can you? )
yes because you did that because you cant do somethig
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Old January 5th, 2009, 03:27 AM   #3
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Question

If I could add Railguns, maybe this would be much easier. Haha.

Brancher Landmine

(Note; I don't know how to draw this out. )

Randomly places four brown landmines, nearby each other. (Very nearby) When one explodes, all branchers within 100 range explode too.

Damage: 500,000 + 120% for each other brancher

Combo requirement: Four cannons

Cannon BFG

(Could draw this out, but is rushing )

Shoot a BFG that shoots cannonballs.

Damage: Added Turret damage all together.

Combo requirement: L (Attack first) + B + B

Flak ball

(Same reason as above)

Launch a cannonball at the enemy, when it lands on an enemy, the flak ball explodes and shoots out 4 homing projectiles.

Damage: Added turret damage.

Requirement: B (attack first) + Red

Laser/Tazer Flak Ball

(Can't draw)

Launches a flak ball, like above. The homing projectiles shoot lasers or tazers on the way to the target, however.

Damage: Cannon's damage for flak, Rocket's damage for projectile, 1,000 - 105% each (T)(L)azer.

Requirement: B (Attack first) + R + G or Y

Legend:
B=Cannon
R=Rocket
Y=Tazer
G=Lazer

Last edited by Boometh; January 5th, 2009 at 03:30 AM.
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Old October 25th, 2009, 01:37 PM   #4
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Default Re: Combo suggestions

Upgrader, gives 20% range, rate, and damage to all super towers (only super towers) like raingun
price: 10000
range upgrade: 10000
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Old November 3rd, 2009, 04:55 AM   #5
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Default Re: Combo suggestions

S.F.G.,

a combo of 15 taser, 3 railguns,3 fusions, 3 snipers+10 combonly +1 superbonly (created by combining 6 combonlies) to make.

u combine(!@! 3taser 1 fusion 3 times), combine (@!@railgun and sniper and 2taser 3 times) and also combine 1 bfg, 2 nukes, and a black hole.and combine those combos like
you then combine !@! with @!@ 3 times.
you finally combine it all.
estimated cost:1,000,000
shoots a exploding black hole that will suck up one enemy(the kill does count) and will shoot a bfg in all directions,which send out more bfg's and so on.
dmg: 1,000,000,000 (black hole) 500,000 per BFG 250,000,000(per enemy in explosive range.)

spawner
actual combo
estimated cost: to much to know but maybe 50,000,000
10 of every tower+ 40 combonlies and 5 superbonlies and 1 ultrabony(created by combining 6 superbonlies.)
you combine(basic 1b+1g+1y+1r 10) times then combine (advanced 1rail+1snipe+1fusion together.)
you then combine (expert combo a targeter + basic combo (left one)+ advanced combo(right one))10 times.
you then combine a big dmg up and rate up to all of those.
you then use the superbonlies to combine 2 expert combo(a combo with all steps followed)and get 5 ultraturrets's.
you then combine it all with the ultrabonly.

attack: it fires a mortar that you can choose anyplace for the range so the tower can be on the edge of the screen and still work. the mortars then shoot randomly in side of the range. for every enemy hit, an explosion occurs, creating a tower on that spot, which stays there forever.

Dmg. 5,000,000,000 (explosion) 1,000,000 (upgradeable turret also can be used in combo's as a green, blue, red, or yellow)

SEE i'm bored!
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Last edited by torcherboy10; November 3rd, 2009 at 11:05 PM. Reason: edit on dmg and stupid names, lol
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Old November 3rd, 2009, 09:57 PM   #6
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Default Re: Combo suggestions

Hey torcherboy10, you do know that a simple nuke combo do 60,000,000 damage right? Meaning, "special combo" is over priced and under powered.

I guess it doesn't matter since no news of further onslaught updates have been released since.... MONTHS.
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Old November 3rd, 2009, 11:06 PM   #7
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Default Re: Combo suggestions

I will fix right now

If they add new towers, those combos will be MUCHeasier to make
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Last edited by torcherboy10; November 3rd, 2009 at 11:06 PM. Reason: Automerged Doublepost
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Old November 3rd, 2009, 11:57 PM   #8
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Default Re: Combo suggestions

Quote:
Originally Posted by torcherboy10 View Post
I will fix right now

If they add new towers, those combos will be MUCHeasier to make
Well, your combo consists of 34+1 imaginary turret... and the combo range (press c and watch towers glow meaning in combo range) limits to only 9 towers... it's actually impossible to make.
Increasing the combo range will only add complexity, as in you combonly a landmine using two blues... half a screen away instead of a nuke an inch away.
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Old November 5th, 2009, 09:01 PM   #9
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Default Re: Combo suggestions

Lol combo -Laser(firing)+(r)ocket+laser

Shoots an internet quote at the monsters, dealing about 100,000,000 ear damage in a big area(bigger than the nuke).
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