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Old February 16th, 2008, 07:38 PM   #1
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Last edited by The Swedish Tower; October 19th, 2008 at 09:11 PM.
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Old February 16th, 2008, 07:42 PM   #2
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0.5.18
* Small fix to path-border-drawing on right map edge.
* Small fix to the map loops.
* Base-hex 50% transparent
* Hex type: empty (key n)
* "Path" hex now of type hexPath (key p & e)

Another update!

0.5.19
* Target mode: Furthest.
* Enemy-Modifier Large/Small (Swarm).

--------------------------------------
The target mode targets the enemy that has progressed the furthest along the path.

The Large / Small modifier does the following:
Adding an L generates 1/10th of the enemies, with the same total health. So they're boss-like. For instance:
16 Lbb
generates 2 (16/2, rounded up) blue-boxes, each with 16/2 times the health that a normal one would have had.

Adding an S generates 10 times the number of enemies, with each 1/10th of the health of a normal one. For instance:
16Sbb
generates 160 small blue boxes.

Don't make healthy helixes (the regenerating ones) Large, as that would mean you would have to do 10 times the damage you would normally need to do, just to hurt 'em.

That many enemies is hardly noticeable. Who said Java was slow

0.5.20
* Wave preview now shows size of enemies.
* HardGrey enemy now has 0.5%*health damage reduction instead of extra health.
* HardGrey shows damage reduction in info screen.
* Made title editable in editor.
* Map printing missed keyword "info" above the level info.
* Info fixed on map noname2.

0.5.21
* Fixed bug in calculation of enemy progress.

0.5.22
* Some maps have new waves (Zigzag 1&2, SpiralIn).
* Next Wave button works again.
* Health and size info of enemies in info screen (mouse-over on wave info).
* Uncoupled rendering from gameTime so gametime can be stopped between waves. This is needed for the (future) playback system.

0.5.23
* Range of Blue 3 reduced to 4 (from 5.5).
* Blue towers graphics updated.
* TowerFireControl now correctly implements target mode Furthest.
* Changing targeting mode causes towers to reselect a target.
* Added reward to enemy info text.

0.5.24
* Changed all waves in all maps.
* Updated Wave Generator. It now randomly sprinkles Large/Swarm modifiers through the waves (3/5th Normal, 1/5th Large, 1/5th Swarm).
* New enemy: FastForward, has double the speed, 20% less health.
* Made Peachy Piñata stronger by giving it damage reduction + 3/4 damage (was: no d.r., 1/2 damage)

0.5.25
* Fixed description for new enemy FastForward.
* Fixed path in map "The Last Way"
* Fixes svg scale for rotors. Large/Normal/Small didn't scale correctly.

HexTD now records your game! After playing, go to the Replay Centre in the menu.

Print opens a window with the replay log in text format that you can copy to your computer.
Load opens the same window, you can past a log there, and load it to play back.
Pause pauses and unpauses the playback. Playback always starts paused.
Go Play lets you play on from the current situation.
Attached is a replay of the first level...

0.6.0
* Game Recording and Playback!
* Red tower spread damage now drops linear with distance from centre.
* Fixed “Furthest” targeting mode.
* Targeting modes now selected with a dropdown menu.
* Fixed path for map Single Knot.
* Made Small creeps stronger.
* Increased speed of all creeps.

0.6.1
* Paths didn't draw their waypoints correctly when editing.

0.6.2
* Paths where printed in the wrong order.

0.6.3
* Added button to replay centre to win/lose screens.
* Wave preview only shows one of the same type/size/price/health enemy.
* Store relative url of map in replay, instead of full url.
* Version check when loading replays, with alert.
* MD5 of map stored with replay, alert if different from loaded map.
* Escape from browser option to move the game to a resizeable frame.

0.6.4
* Posting scores.
* Checking posted scores.
* Toggle for posting public replays.
* fixes and cleanups.
* Fixed path in map NoName.
* Fixed blue-one description.
* Esc now cancels tower-placement.
* Next Wave button now better behaved.
* Clicking "Next Wave" or pressing w now unpauses the game.
* Maps NoName and NoName2 have 50 more starting money.
* Title panel always visible.

0.6.5
* Fixed race condition with unselecting towers causing a nullpointer exception in PanelTowerInfo
Attached Files
File Type: txt replay.txt (3.9 KB, 5 views)

Last edited by The Swedish Tower; May 3rd, 2008 at 06:11 PM.
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Old May 3rd, 2008, 06:07 PM   #3
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0.6.6
* Made replay not "hang" when enemies die faster then expected.
* Fixed problem with replays and Auto-Launch.

0.6.7
* Maps 4 Path and Butterfly have 50 more starting money.

Last edited by The Noid; May 4th, 2008 at 03:40 PM. Reason: Automerged Doublepost
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Old May 7th, 2008, 06:09 PM   #4
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0.6.8
* Added two maps by Fireblade
* Fixed nullPointerException
* Removed the ability to post scores for custom maps.

0.6.9
* Fixed integer overflow in the interest amount.

Last edited by The Noid; May 8th, 2008 at 09:36 AM. Reason: Automerged Doublepost
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Old May 11th, 2008, 06:23 PM   #5
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0.6.10
* When placing towers, right mouse button continues placing.
* When placing towers, middle mouse button continues placing & fully upgrades placed tower.
* key U fully upgrades selected tower.
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Old May 27th, 2008, 02:05 PM   #6
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0.6.11
* Fixed NullPointerException in TowerRedThree
* Added map Vendetta by Tomas "tomniltomnil" Nilsson
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Old September 1st, 2008, 07:12 PM   #7
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0.6.12
* Changed text New to Load on map selection screen.
* Autostart Skip Till End when reviewing games.
* Name properly saved when editing levels.
* Fixed another NullPointerException in TowerRedThree.
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Old October 26th, 2008, 01:49 PM   #8
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0.6.13
* Creep info when selecting a creep.

0.6.13b
* Fixed concurrentModificationException.

Last edited by The Noid; October 26th, 2008 at 02:44 PM. Reason: Automerged Doublepost
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