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Old June 25th, 2008, 02:02 AM   #11
Willster900
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Quote:
Originally Posted by Floppie View Post
I made it to level 100 a while back using the attached layout. I quit playing after that, I figure a great deal of this game is luck and I don't want to play a dozen times looking for another lucky streak. It's all quick cannons with a few ice cannons to slow them down in the kill zones. The numbers are the build order, of course.

Things to remember:

Ants will actually avoid damage. If you do enough damage (I assume it's a percentage of their total health) they will backtrack and try to find another way through.

As in real life, ants in the game leave trails that other ants will follow. That's why when one ant finds a soft spot in your defenses often the rest will quickly follow...they're following the first ant's trail step by step.

Because of these two things, the best thing you can do is pin them in their starting corner as much as possible, and when one leaks through target it when it gets near your towers so that you can drive it away. The idea is to keep them milling around inside the range of your cannons as much as possible.

lolz u didnt quit u lost, but h well that is still beter than my high, 80 nice job
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Old June 25th, 2008, 04:30 AM   #12
AuburnAttack21
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Quote:
Originally Posted by Floppie View Post
I made it to level 100 a while back using the attached layout. I quit playing after that, I figure a great deal of this game is luck and I don't want to play a dozen times looking for another lucky streak. It's all quick cannons with a few ice cannons to slow them down in the kill zones. The numbers are the build order, of course.

Things to remember:

Ants will actually avoid damage. If you do enough damage (I assume it's a percentage of their total health) they will backtrack and try to find another way through.

As in real life, ants in the game leave trails that other ants will follow. That's why when one ant finds a soft spot in your defenses often the rest will quickly follow...they're following the first ant's trail step by step.

Because of these two things, the best thing you can do is pin them in their starting corner as much as possible, and when one leaks through target it when it gets near your towers so that you can drive it away. The idea is to keep them milling around inside the range of your cannons as much as possible.
That's a lot of Green Turrets.
But wait. Aren't quick turrets inaccurate? When I had one it preformed really badly...
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Old June 25th, 2008, 05:26 AM   #13
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Yes, same for me; I guess his were so close to the anthill though.
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Old June 27th, 2008, 03:15 AM   #14
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Check out the picture for yourself, it's on the first page of this thread.
The majority of them are 1/4-1/2 of the way from the anthill to the cake...
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Old July 1st, 2008, 03:43 AM   #15
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ya but unlimited money really kills the concept of all tds to earn money andget better turrets instead of evrything being a mouseclick away. =[
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Old July 1st, 2008, 09:37 AM   #16
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Cover the anthole with two or three icers and the rest either quick cannons or snipers (or POSSIBLY rockets, impacts). That's the best you can really hope for.
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Old July 4th, 2008, 03:37 PM   #17
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i like near the hole ice and poisin then lots of missle launchers.
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Old July 6th, 2008, 10:06 PM   #18
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Hey, you stole my plans! Except I use lasers near the cake.
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Old July 7th, 2008, 12:12 AM   #19
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i didnt even read ur plans... oh yeah flame throwers near the cake worls too O.o
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