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Old October 17th, 2007, 04:42 PM   #1
Andromeda
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Default Best maze to use?

Can someone post a good setup that u can go past lvl 60?

Last edited by Andromeda; November 24th, 2007 at 11:20 PM.
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Old October 17th, 2007, 09:20 PM   #2
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missile+frost+poison spam
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Old October 18th, 2007, 12:34 AM   #3
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Well, Antbuster won't let you put cannons right next to each other, right?

But if you mean it the way pwnage said it...

Poison next to anthole
Triples next to poison
Ice cannons here and there
And a good number of lasers and missile launchers.
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Old October 18th, 2007, 02:25 PM   #4
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I was looking for maze
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Old October 19th, 2007, 10:37 PM   #5
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you know the idea of a maze is a good idea. it never occured to me in this game, mostly since the ants go randomly. i will see if i could find one.
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Old November 22nd, 2007, 06:26 PM   #6
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But you can't force the ants to go along a directed path, since you can't put the cannons next to each other like you can in DTD. I still don't get how you can "maze" in antbuster.
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Old November 23rd, 2007, 06:10 PM   #7
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Quote:
Originally Posted by DesktopTemple View Post
But you can't force the ants to go along a directed path, since you can't put the cannons next to each other like you can in DTD. I still don't get how you can "maze" in antbuster.
You can't ''maze'' in Antbuster TD, but I think Andromeda means a pic of the towers you have at the end.
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Old November 23rd, 2007, 10:54 PM   #8
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Oh. That clears it up
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Old February 13th, 2008, 09:57 PM   #9
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I made it to level 100 a while back using the attached layout. I quit playing after that, I figure a great deal of this game is luck and I don't want to play a dozen times looking for another lucky streak. It's all quick cannons with a few ice cannons to slow them down in the kill zones. The numbers are the build order, of course.

Things to remember:

Ants will actually avoid damage. If you do enough damage (I assume it's a percentage of their total health) they will backtrack and try to find another way through.

As in real life, ants in the game leave trails that other ants will follow. That's why when one ant finds a soft spot in your defenses often the rest will quickly follow...they're following the first ant's trail step by step.

Because of these two things, the best thing you can do is pin them in their starting corner as much as possible, and when one leaks through target it when it gets near your towers so that you can drive it away. The idea is to keep them milling around inside the range of your cannons as much as possible.
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Old June 24th, 2008, 11:08 PM   #10
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Does this game even allow mazes?
With infinite money you could probably build one.
But there's still space in between the towers
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