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#1 | ||||||||||||||
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Artillery
Join Date: Oct 2007
Posts: 301
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Can someone post a good setup that u can go past lvl 60?
Last edited by Andromeda; November 24th, 2007 at 11:20 PM. |
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#2 |
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Powerplant
Join Date: May 2007
Posts: 189
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missile+frost+poison spam
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#3 | ||||||||||||||
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Sacred Dragon
Join Date: Oct 2007
Posts: 231
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Well, Antbuster won't let you put cannons right next to each other, right?
But if you mean it the way pwnage said it... Poison next to anthole Triples next to poison Ice cannons here and there And a good number of lasers and missile launchers. |
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#5 |
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Aquamarine
Join Date: Aug 2007
Posts: 20
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you know the idea of a maze is a good idea. it never occured to me in this game, mostly since the ants go randomly. i will see if i could find one.
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#6 | ||||||||||||||
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Sacred Dragon
Join Date: Oct 2007
Posts: 231
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But you can't force the ants to go along a directed path, since you can't put the cannons next to each other like you can in DTD. I still don't get how you can "maze" in antbuster.
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#7 |
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Machine Gun
Join Date: Sep 2007
Posts: 139
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You can't ''maze'' in Antbuster TD, but I think Andromeda means a pic of the towers you have at the end.
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#9 |
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Tower
Join Date: Feb 2008
Posts: 6
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I made it to level 100 a while back using the attached layout. I quit playing after that, I figure a great deal of this game is luck and I don't want to play a dozen times looking for another lucky streak. It's all quick cannons with a few ice cannons to slow them down in the kill zones. The numbers are the build order, of course.
Things to remember: Ants will actually avoid damage. If you do enough damage (I assume it's a percentage of their total health) they will backtrack and try to find another way through. As in real life, ants in the game leave trails that other ants will follow. That's why when one ant finds a soft spot in your defenses often the rest will quickly follow...they're following the first ant's trail step by step. Because of these two things, the best thing you can do is pin them in their starting corner as much as possible, and when one leaks through target it when it gets near your towers so that you can drive it away. The idea is to keep them milling around inside the range of your cannons as much as possible. |
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#10 |
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Missile Laucher
Join Date: Jun 2008
Posts: 141
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Does this game even allow mazes?
With infinite money you could probably build one. But there's still space in between the towers
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