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Old November 1st, 2009, 02:08 PM   #31
Yokubo
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Default Re: Alchemist TD

ShadowRunner: The error message says to me that it does not find a class, when a gem was trying to create a new shot. There is something about a connection being reseted.
Did this appear only once, sometimes or always?
The server I use at the moment is a free provider and I think the quality is not very good. When I use ftp to connect to them the connection gets errors a lot of times.
Perhaps when I move the game back to my friend's server(one or two weeks) , this problem will disappear, I hope.
Anyways, thanks for the report!
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Old November 1st, 2009, 07:39 PM   #32
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Default Re: Alchemist TD

Is that specific class in it's own jar? If so, then SR was so unlucky to get a connection problem while it was downloading that jar...
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Old November 1st, 2009, 08:19 PM   #33
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Default Re: Alchemist TD

Quote:
Originally Posted by The Noid View Post
Is that specific class in it's own jar? If so, then SR was so unlucky to get a connection problem while it was downloading that jar...
Yes, there's a separate jar file for that class. But that means we will not see this error message again.
This means that Java only downloads the jar files it needs? I see that the game was started (level is 0 initially and it was 1 when the error appeared).

The Noid: Do you use random number generator in Hex TD? I suspect that the function I use in Java (java.util.Random) is not really random.

Last edited by Yokubo; November 1st, 2009 at 08:19 PM. Reason: Automerged Doublepost
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Old November 1st, 2009, 11:31 PM   #34
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Default Re: Alchemist TD

It wasnt a connection problem. I even refreshed the page, and everything loaded perfectly (even the game). What happened was: Of the 5 gems you can choose, I choosed 3 (and 2 on the second try, when I refreshed the page) and combined them. Then, I putted it on the map and pressed to start. The creeps were invisible, but you could see their health. Then, the game all disappeared. And thats it
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Old November 2nd, 2009, 08:00 AM   #35
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Default Re: Alchemist TD

for some reason the game does not load properly for me anymore. I see the pictures bellow, and it says applet loaded in the status bar, but nothing happens. If I let it be, it crashes the browser, if I close the page, it crashes all other firefox pages.

Any solutions?
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Old November 2nd, 2009, 11:55 AM   #36
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Default Re: Alchemist TD

Here is a bug! Enemies keep going on forever without an end (in a same wave):

Alive count: 5
Alive count: 4
Alive count: 3
Alive count: 2
Alive count: 1
Alive count: 0
Alive count: -1
Alive count: -2
Alive count: -3
Alive count: -4
Alive count: -5
Alive count: -6
Alive count: -7
Alive count: -8
Alive count: -9
Alive count: -10
Alive count: -11
Alive count: -12
Alive count: -13
Alive count: -14
Alive count: -15
Alive count: -16
Alive count: -17
Alive count: -18
Alive count: -19
Alive count: -20
Alive count: -21
Alive count: -22
Alive count: -23
Alive count: -24
Alive count: -25
Alive count: -26
Alive count: -27
Alive count: -28
Alive count: -29

Refreshed the page when I got to -30
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Old November 2nd, 2009, 12:12 PM   #37
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Default Re: Alchemist TD

Quote:
Originally Posted by Yokubo View Post
Yes, there's a separate jar file for that class. But that means we will not see this error message again.
This means that Java only downloads the jar files it needs? I see that the game was started (level is 0 initially and it was 1 when the error appeared).
Yes, afaik it loads jars as needed. I'm not sure what happens when you set the cache of java too small (so it can't store anything)

Quote:
Originally Posted by Yokubo View Post
The Noid: Do you use random number generator in Hex TD? I suspect that the function I use in Java (java.util.Random) is not really random.
No, HexTD is totally deterministic, there is no random element in it. That's also what makes it cheat resistant.
Random is a pseudo random number generator. When you initialise Random you can give it a seed, and every time you initialise Random with the same seed you will get the same numbers. See http://java.sun.com/javase/6/docs/ap...il/Random.html
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Old November 2nd, 2009, 01:09 PM   #38
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Default Re: Alchemist TD

One more bug: Creeps from every level have only 2hp. This means creeps from level 1, 10, and 30 have the same amount of hp: 2. But their money gain is as it should be, so the problem is with their hp

No bugs in the console
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Old November 2nd, 2009, 07:14 PM   #39
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Default Re: Alchemist TD

This free server that I use doesn't work. Maybe I will have to look for a different place to upload the game. Anybody knows a good free site?
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Old November 3rd, 2009, 07:43 AM   #40
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Default Re: Alchemist TD

If you also make your game open-source: sourceforge.net
Or maybe you can make a deal with the site admins. TST is usually around in the IRC channel.
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