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Old October 26th, 2009, 02:17 PM   #11
Yokubo
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Default Re: Alchemist TD

I fixed the game reset problems you mentioned. But I am still not sure why, but if you press it many times, the game will slow down. I think I will fix that later as bugfixing is much more boring than improving the game

For bosses now you will get a minimum of 50 gold.

I like the random enemies thing too, I like playing the game even though it is very far from finished.
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Old October 26th, 2009, 08:52 PM   #12
ctholm
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Default Re: Alchemist TD

I would be very greatfull for a popup text on the recipes pictures, as some screens (read my screen) does not show colour difference clearly enough for me to see what is what.

If you make an illegal path, the pathfinding works exellent, but if the enemy doesn't die, the level hangs. I am not sure if it is the same case, if the enemy dies.

The game is down Hope we see it up again soon

Last edited by ctholm; October 27th, 2009 at 06:00 AM. Reason: offline
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Old October 27th, 2009, 04:45 PM   #13
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Default Re: Alchemist TD

Quote:
Originally Posted by ctholm View Post
I would be very greatfull for a popup text on the recipes pictures, as some screens (read my screen) does not show colour difference clearly enough for me to see what is what.
I will change the images for some gems as I sometimes cannot see the difference between some ruby and amber gems. I will think about a popup screen, too.
Quote:
Originally Posted by ctholm View Post
If you make an illegal path, the pathfinding works exellent, but if the enemy doesn't die, the level hangs. I am not sure if it is the same case, if the enemy dies.
I will try to recreate the error and then see what I can do. I think I will have some time to fix things tomorrow afternoon.
Quote:
Originally Posted by ctholm View Post
The game is down Hope we see it up again soon
I am afraid my friend who is running the server messed up something I will ask him what happened.

I uploaded the game here:
http://www.alchemist.comxa.com/

Have fun and Good Luck!

Last edited by Yokubo; October 27th, 2009 at 04:45 PM. Reason: Automerged Doublepost
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Old October 27th, 2009, 09:23 PM   #14
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Default Re: Alchemist TD

Just a little feedback again.

I played to round 48 this time, but only because I did not die. In the end I had around 200 negative lives.

I think you need to do some serious calibration on the wavegenerator. Rigth now it is all random how far you get, as you can get 20 monsters with 3000Hp followed by 60 fast monster with 240000 Hp followed by a boss with 4000Hp followed by 90 fast flyers with 180000Hp.

Something just a little more predictable, and a little more reasonable is required.

I did not use the start new game option, but still had serious slow downs after a while. My feeling is that switching between windows makes it worse/appear.

Thanks for all the effort
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Old October 27th, 2009, 09:33 PM   #15
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Default Re: Alchemist TD

Hey, the game doesnt start

Code:
java.lang.ClassFormatError: Incompatible magic value 1008813135 in class file jewel/JMain
	at java.lang.ClassLoader.defineClass1(Native Method)
	at java.lang.ClassLoader.defineClass(Unknown Source)
	at java.security.SecureClassLoader.defineClass(Unknown Source)
	at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source)
	at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source)
	at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
	at java.lang.Thread.run(Unknown Source)
Exception: java.lang.ClassFormatError: Incompatible magic value 1008813135 in class file jewel/JMain
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Old October 27th, 2009, 09:47 PM   #16
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Default Re: Alchemist TD

Quote:
Originally Posted by ShadowRunner View Post
Hey, the game doesnt start
I am not sure what this magic value thing mean What is the version of Java you are using? I am building the game on 1.6.0_13-b03.

ctholm: The waves are a bit random right now Maybe too random sometimes I plan to test the game in debug mode to fine balance it, but for that I will need some more time.

About the negative lives thing: could you please try it with the latest version of the game? I checked and if you lose all your lives, the next wave button goes disabled, so you cannot continue playing.
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Old October 28th, 2009, 12:18 AM   #17
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Default Re: Alchemist TD

Quote:
Originally Posted by Yokubo View Post
I am not sure what this magic value thing mean What is the version of Java you are using? I am building the game on 1.6.0_13-b03.
Nevermind it, it works now. Version:
Java Plug-in 1.6.0_15
JRE version 1.6.0_15-b03 Java HotSpot(TM) Client VM
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Old October 28th, 2009, 05:04 PM   #18
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Default Re: Alchemist TD

Quote:
Originally Posted by ShadowRunner View Post
Nevermind it, it works now. Version:
Java Plug-in 1.6.0_15
JRE version 1.6.0_15-b03 Java HotSpot(TM) Client VM
Did you find out what the problem was?

Now it is possible to change the game speed at options->game speed.

Last edited by Yokubo; October 28th, 2009 at 05:04 PM. Reason: Automerged Doublepost
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Old October 28th, 2009, 05:25 PM   #19
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Default Re: Alchemist TD

Each time I play Alchemist TD, the game messes up the screen and I have to reboot my PC when that happens. I am running Linux with Java plugin 1.6.0_16 (JRE version 1.6.0_16-b01 Java HotSpot (TM) server VM).
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Old October 28th, 2009, 07:14 PM   #20
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Default Re: Alchemist TD

Wow, wave 29 is WAY harder than 28, 27, and 26 together. The only lives I lost in the game were from bosses, then, in one wave full of skeletons (wave 29), I couldn't beat ONE of them and died
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