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#11 | ||||||||||||||
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Machine Gun
Join Date: Oct 2009
Posts: 121
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I fixed the game reset problems you mentioned. But I am still not sure why, but if you press it many times, the game will slow down. I think I will fix that later as bugfixing is much more boring than improving the game
![]() For bosses now you will get a minimum of 50 gold. I like the random enemies thing too, I like playing the game even though it is very far from finished.
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#12 | ||||||||||||||
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Powerplant
Join Date: Nov 2007
Posts: 196
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I would be very greatfull for a popup text on the recipes pictures, as some screens (read my screen) does not show colour difference clearly enough for me to see what is what.
If you make an illegal path, the pathfinding works exellent, but if the enemy doesn't die, the level hangs. I am not sure if it is the same case, if the enemy dies. The game is down Hope we see it up again soon
Last edited by ctholm; October 27th, 2009 at 06:00 AM. Reason: offline |
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#13 | ||||||||||||||||
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Machine Gun
Join Date: Oct 2009
Posts: 121
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Quote:
Quote:
I am afraid my friend who is running the server messed up something I will ask him what happened.I uploaded the game here: http://www.alchemist.comxa.com/ Have fun and Good Luck! Last edited by Yokubo; October 27th, 2009 at 04:45 PM. Reason: Automerged Doublepost |
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#14 | ||||||||||||||
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Powerplant
Join Date: Nov 2007
Posts: 196
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Just a little feedback again.
I played to round 48 this time, but only because I did not die. In the end I had around 200 negative lives. I think you need to do some serious calibration on the wavegenerator. Rigth now it is all random how far you get, as you can get 20 monsters with 3000Hp followed by 60 fast monster with 240000 Hp followed by a boss with 4000Hp followed by 90 fast flyers with 180000Hp. Something just a little more predictable, and a little more reasonable is required. I did not use the start new game option, but still had serious slow downs after a while. My feeling is that switching between windows makes it worse/appear. Thanks for all the effort
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#15 | ||||||||||||||
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Visiting here since May 2007
Join Date: Nov 2007
Posts: 923
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Hey, the game doesnt start
Code:
java.lang.ClassFormatError: Incompatible magic value 1008813135 in class file jewel/JMain at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source) at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.lang.ClassFormatError: Incompatible magic value 1008813135 in class file jewel/JMain
__________________
Newton's 3rd Law of Physics: For every action, there's an equal and opposite reaction |
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#16 | ||||||||||||||
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Machine Gun
Join Date: Oct 2009
Posts: 121
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I am not sure what this magic value thing mean
What is the version of Java you are using? I am building the game on 1.6.0_13-b03.ctholm: The waves are a bit random right now Maybe too random sometimes I plan to test the game in debug mode to fine balance it, but for that I will need some more time.About the negative lives thing: could you please try it with the latest version of the game? I checked and if you lose all your lives, the next wave button goes disabled, so you cannot continue playing. |
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#17 | |||||||||||||||
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Visiting here since May 2007
Join Date: Nov 2007
Posts: 923
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Quote:
Java Plug-in 1.6.0_15 JRE version 1.6.0_15-b03 Java HotSpot(TM) Client VM
__________________
Newton's 3rd Law of Physics: For every action, there's an equal and opposite reaction |
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#18 | |||||||||||||||
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Machine Gun
Join Date: Oct 2009
Posts: 121
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Quote:
Now it is possible to change the game speed at options->game speed. Last edited by Yokubo; October 28th, 2009 at 05:04 PM. Reason: Automerged Doublepost |
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#19 | ||||||||||||||
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Death Beam
Join Date: Oct 2008
Posts: 244
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Each time I play Alchemist TD, the game messes up the screen and I have to reboot my PC when that happens. I am running Linux with Java plugin 1.6.0_16 (JRE version 1.6.0_16-b01 Java HotSpot (TM) server VM).
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#20 | ||||||||||||||
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Visiting here since May 2007
Join Date: Nov 2007
Posts: 923
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Wow, wave 29 is WAY harder than 28, 27, and 26 together. The only lives I lost in the game were from bosses, then, in one wave full of skeletons (wave 29), I couldn't beat ONE of them and died
__________________
Newton's 3rd Law of Physics: For every action, there's an equal and opposite reaction |
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